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Sid Meier's Civilization: Beyond Earth Game Guide by gamepressure.com

Sid Meier's Civilization: Beyond Earth Game Guide

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Sponsors | The gameplay Civilization: Beyond Earth Guide

Last update: 11 May 2016

In general

At the beginning, you can choose from among eight sponsors-nations, that you can lead - Sponsors - Sid Meiers Civilization: Beyond Earth - Game Guide and Walkthrough

At the beginning, you can choose from among eight Sponsors - nations, that you can lead. There are upsides and downsides to each and determines, partially, your playing style. But with the multitude of options that you can choose from, at the beginning, you can form a society of your dreams.

By picking the crew, the ship and the cargo you can affect the game considerably, thanks to which the Sponsor bonus is a mere addition to the ones provided by the rest of the choices.

The majority of factions have no preference towards the specific path of development and they can be developed in any way, which provides you with lots of freedom.

Pan-Asian Cooperative

Bonus: 10% to building of wonders, workers work faster, by 25%.

A nation that fares well in any field, although it is a bit held back - the bonus to wonder building points to the Score victory. A good combination here are Engineers or Scientists as the crew. For the beginner, it is not too good a choice, but in the hands of an experienced player it may work better.

Franco-Iberia

Bonus: A free technology per each 10 adapted Virtues.

A nation that focuses on cultural development, which will allow you to develop in any way. This does not means that you can neglect all of the rest of the aspects of the game. Quite the opposite. Thanks to the virtues, you can improve your nation in many ways but, the bonus to additional research means that you will receive 2, 3 or 4 free technologies, during the game. It is a god idea to combine it with Artists as your crew. A good nation for beginners.

Slavic Federation

Bonus: Satellites stay on the orbit longer, by 20%, the first launching of an unit to the orbit provides a free technology.

A versatile nation, because the bonus does not affect the game too much. You can specialize in each area of development/ A free technology, although you get only one, is a good bonus that you often obtain early in the game, because you can discover the Solar Collector in some Container. The selection of the crew is up to you, although it is a good idea to focus on something well-defined. This nation is good for both beginners and the experienced players.

Polystralia

Bonus: The capital city has two Trading Routes more.

This nation has one of the better bonuses - additional Trading Routes is a formidable weapon, at the beginning of the game - provides you with lots of energy, research or production and food at the expense of one trading unit, which lends a great stimulus for the city development. Crew selection: any. It is recommended to the beginners and in the "battle of cities" mode. In the hands of an experienced player, this nation will throve.

Kavithan Protectorate

Bonus: Cities expand 50% faster.

The Bonus of this nation is interesting and quite enjoyable - cities that expand faster, are faster to reach the resources far away. The crew choice: Scientists or Engineers are the preferred ones, because they boost the bonus. The cities expanding cities should be reinforced, because they have no preferred path of development. Recommended for beginners and for "battle of the cities".

ARC

Bonus: Espionage takes 25% less time and provides 25% more Intrigue points.

A great corporation has an eye for technology and espionage. The Bonus allows you to reach your objectives, in the enemy cities, faster so, the first thing worth researching into is the Computing, which allows you to build the Intelligence agency. The preferred crew choice: Scientists - they speed up the initial income to science. A good nation for the experienced player that allows for development in any direction.

Brasilia

Bonus: Units receive 10% more Strength in melee combat.

Brasilia has a bonus to fight, therefore the player should focus on the elimination of threats. All of them. A good way to develop is the way to Domination on the planet, or follow the path of Supremacy. Another good idea to pick the Engineers as the crew, because thy bolsters the formation of a strong army. A recommended faction for the experienced players, because fighting is challenging.

People's African Union

Bonus: 10% more food in cities if the colony is healthy.

The nation predisposed for fast development. Your colony's Health should be positive at all times, anyway so, keeping the bonus is easy. It is a bad idea to take the Refugees as your crew,, because you will have enough food anyways. Possible to develop in all fields. Recommended to players with some knowledge on the game, or the previous installments.

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