Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Chronicles of Mystery: The Tree of Life Game Guide & Walkthrough by gamepressure.com

Chronicles of Mystery: The Tree of Life Game Guide & Walkthrough

Table of Contents

Walkthrough - Bimini Island - The platform - Part 1 | Bimini island Chronicles of Mystery: ToL Guide

Last update: 11 May 2016

1 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Head to the pot (on the right, by the tree stump near the count; zoom) - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Head to the pot (on the right, by the tree stump near the count; zoom). Put the glued jug on the stump next to it. Take a look at the proportioner (top part of the pot; zoom). Try to put whichever fruit to a hole. Sylvie will come to a conclusion that she should know the recipe first. Talk with the count and he will tell the girl to go to an Indian in the village.

2 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Head to the fork in the road and turn right to the uncovered stone by which you will find the man - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Head to the fork in the road and turn right to the uncovered stone by which you will find the man. You will learn that the relation between the unripe and ripe fruits on one side of the pot should be the same as the relation between ripe and overripe on the other side. After finishing the conversation, return to the platform and take another look at the pot (zoom).

3 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Put 3 unripe fruits into the upper holes on the left and 2 ripe to the lower ones - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Put 3 unripe fruits into the upper holes on the left and 2 ripe to the lower ones. Place 3 ripe fruits in the upper right holes and 2 overripe to the lower two. Time for the upper holes - the fruit drawing seen on the crater's wall after taking the moss is a hint. As you probably remember, there was 1 overripe fruit and 2 ripe ones, so put them into the upper holes.

In the end put the herbs collected from near the landing zone to the bowl in the centre.

4 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
In effect of meeting the Brotherhood members, Sylvie and Saint Germain will get imprisoned - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

In effect of meeting the Brotherhood members, Sylvie and Saint Germain will get imprisoned. Fortunately, not for long. Talk with the count and then with the native, who will let you out. After getting out of the prison, speak with the count again and he'll send Sylvie to the airship to get a pistol.

The platform passage is inaccessible so go to the village (left) and to the lowered bridge at its end (if you haven't lowered it yet, do so with the lever next to it). Head left all the time until you reach the landing zone.

5 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Climb up to the deck and approach the bunk on the left (zoom) - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Climb up to the deck and approach the bunk on the left (zoom). Raise the pillow and take the count's pistol. Lower yourself to the ground where Sylvie will hand over the gun to the man.

6 - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Head right on the platform after which there will be a long conversation with the members of the Brotherhood - Walkthrough - Bimini Island - The platform - Part 1 - Bimini island - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Head right on the platform after which there will be a long conversation with the members of the Brotherhood. Eventually Sylvie will be sent to continue the production of the juice. Head to the fork in the road and turn left to the village. Climb the windmill and turn the lever maximally to the right to activate the water flow. Afterwards head to the landing zone, approach the stone with signs (zoom). There's a torch burning beside it, so light up your own which you have found in the junk at the village.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the CITY interactive or CITY interactive . All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.