login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Brothers in Arms: Hell's Highway - Chapter 6: Baptism of Fire - FOURTH ASSIGNMENT:
Repel German counterattack - game guide, walkthrough, secrets, game tips & strategies

Brothers in Arms: Hell's Highway Game Guide
Chapter 6: Baptism of Fire - FOURTH ASSIGNMENT:
Repel German counterattack
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Chapter 6: Baptism of Fire - FOURTH ASSIGNMENT:
Repel German counterattack  (41/74)

 

FOURTH ASSIGNMENT: Repel German counterattack

You won’t need a map for this particular mission objective, because you won’t be allowed to leave this area and enemy units will appear in different areas in front of you. Get to the windows and order your teams to hide here [#173]. I would recommend that you take cover near the left window. Choose a standard rifle and wait for first group to show up.

 

#173

 

I think you won’t be surprised by how this battle is played out. Obviously your main objectives are to eliminate enemy soldiers [#174] and to prevent them from getting too close to the building. Don’t forget about the opportunity of choosing targets for your teammates. You can also use a couple of grenades, however throwing them would probably take too much time.

 

#174

 

If one of the enemy soldiers gets too close to the building, he will probably go to your right. You must prevent this from happening, because German units would have a clear shot at your colleagues. Once you’ve won, turn around and proceed towards an unexplored passageway [#175]. This corridor leads to a new battlefield.

 

#175

 

Chapter 6: Baptism of Fire - FOURTH ASSIGNMENT:
Repel German counterattack  (41/74)
comments and responses

Introduction
Walkthrough
Chapter 1: Lost
FIRST ASSIGNMENT:
Exit the hospital
Chapter 2: Operation Market
FIRST ASSIGNMENT:
Locate Dutch resistance
SECOND ASSIGNMENT:
Eliminate German patrol
THIRD ASSIGNMENT:
Clear Germans from farm
FOURTH ASSIGNMENT:
Clear Germans from farmhouse
FIFTH ASSIGNMENT:
Repel German counterattack
SIXTH ASSIGNMENT:
Patrol to landing zone
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 1
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 2
EIGHTH ASSIGNMENT:
Rendezvous with Hartsock
Chapter 3: Five-Oh-Sink
FIRST ASSIGNMENT:
Recon the town - p. 1
FIRST ASSIGNMENT:
Recon the town - p. 2
SECOND ASSIGNMENT:
Follow alternate route
THIRD ASSIGNMENT:
Clear MG nests
FOURTH ASSIGNMENT:
Secure the sanitarium
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 1
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 2
SIXTH ASSIGNMENT:
Destroy the 88
Chapter 4: Written in Stone
FIRST ASSIGNMENT:
Rendezvous at church entrance
SECOND ASSIGNMENT:
Eliminate the sniper
THIRD ASSIGNMENT:
Destroy the German trucks - p. 1
THIRD ASSIGNMENT:
Destroy the German trucks - p. 2
FOURTH ASSIGNMENT:
Destroy German fuel supply
FIFTH ASSIGNMENT:
Destroy the radio post
SIXTH ASSIGNMENT:
Destroy the Kloosterdreef 88
SEVENTH ASSIGNMENT:
Destroy the Woenselschestraat 88
Chapter 5: Operation Garden
FIRST ASSIGNMENT:
Secure the ground floor - p. 1
FIRST ASSIGNMENT:
Secure the ground floor - p. 2
SECOND ASSIGNMENT:
Secure the top floor - p. 1
SECOND ASSIGNMENT:
Secure the top floor - p. 2
THIRD ASSIGNMENT:
Secure the roof
FOURTH ASSIGNMENT:
Protect Pieter
FIFTH ASSIGNMENT:
Destroy the 88’s
SIXTH ASSIGNMENT:
Rescue Pieter
Chapter 6: Baptism of Fire
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 1
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 2
SECOND ASSIGNMENT:
Escape from bomb shelter
THIRD ASSIGNMENT:
Fight through the debris - p. 1
THIRD ASSIGNMENT:
Fight through the debris - p. 2
FIFTH ASSIGNMENT:
Rescue the Brits
SIXTH ASSIGNMENT:
Find Franky
Chapter 7: The Rabbit Hole
FIRST ASSIGNMENT:
Eliminate German patrols
SECOND ASSIGNMENT:
Enter the hospital
THIRD ASSIGNMENT:
Search for Franky - p. 1
THIRD ASSIGNMENT:
Search for Franky - p. 2
THIRD ASSIGNMENT:
Search for Franky - p. 3
THIRD ASSIGNMENT:
Search for Franky - p. 4
FOURTH ASSIGNMENT:
Exit the hospital
Chapter 8: Black Friday
FIRST ASSIGNMENT:
Secure the town plaza
SECOND ASSIGNMENT:
Destroy the 88
THIRD ASSIGNMENT:
Clear the municipal building
FOURTH ASSIGNMENT:
Destroy the Panzer IV’s
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 1
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 2
Chapter 9: Hell’s Highway
FIRST ASSIGNMENT:
Destroy the 88 - p. 1
FIRST ASSIGNMENT:
Destroy the 88 - p. 2
SECOND ASSIGNMENT:
Clear the canal
THIRD ASSIGNMENT:
Destroy the 88
FOURTH ASSIGNMENT:
Destroy the Panzer IV
FIFTH ASSIGNMENT:
Reach the train station
SIXTH ASSIGNMENT:
Defend the trainyard - p. 1
SIXTH ASSIGNMENT:
Defend the trainyard - p. 2
Chapter 10: Tooth and Nail
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 1
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 2
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 3
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 4
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 5
SECOND ASSIGNMENT:
Destroy the 88 - p. 1
SECOND ASSIGNMENT:
Destroy the 88 - p. 2
THIRD ASSIGNMENT:
Destroy the Panzers and 88
FOURTH ASSIGNMENT:
Link-up with the 506th
Bonuses
List of Bonuses
This site is not assotiated with and/or endorsed by the Ubisoft or Gearbox Software. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Brothers in Arms: Hell's Highway www page: http://www.gearboxsoftware.com/
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...