login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Brothers in Arms: Hell's Highway - Chapter 3: Five-Oh-Sink - THIRD ASSIGNMENT:
Clear MG nests - game guide, walkthrough, secrets, game tips & strategies

Brothers in Arms: Hell's Highway Game Guide
Chapter 3: Five-Oh-Sink - THIRD ASSIGNMENT:
Clear MG nests
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Chapter 3: Five-Oh-Sink - THIRD ASSIGNMENT:
Clear MG nests  (15/74)

 

THIRD ASSIGNMENT: Clear MG nests

You won’t need a map for the purpose of this assignment, because you’ll be exploring small rooms and for the most of the time there’s only going to be only path leading to your destination. Notice that you’ll have to fight alone. Proceed to the next room and use the stairs to get to a different floor. Approach a new room carefully and wait for one of the soldiers to show up [#48]. Kill him before he’s able to fight back.

 

#48

 

Get closer to a new corridor very carefully. There are some German soldiers at the other end of this corridor and you can’t kill them from where you stand. Consider running towards the left room [#49]. Once you’re there, throw a grenade to the next room and proceed south. Take cover behind a door and kill new German soldiers.

 

#49

 

Jump over the door and immediately take cover behind the pool table. This should allow you to get rid of new enemy units safely. Just as before, you should consider throwing a couple of grenades at them [#50]. Last but not least, we have a small group of soldiers at the other end of the corridor. Attack them near the windows and prevent them from inflicting major wounds.

 

#50

 

You may proceed to the next section of the mansion. You’ll get to a much larger room in just a few seconds. There is a possibility of attacking German soldiers from a large distance, but it would be better to move forward and to hide behind a good cover [#51]. Either way, you’ll have to get rid of them before moving on. Use the stairs to get to the ground floor.

 

#51

 

You must be careful here, because one of the German soldiers will block access to a new corridor. Get to a nearby wall quickly and use your standard rifle to get rid of him. Head on to that location. Make a stop once you’re close enough to the exit to the courtyard [#52]. Take cover behind the right wall and lean out carefully. Locate enemy troops and try eliminating at least two of them from here.

 

#52

 

You’ll have to be very careful from now on. German soldiers are defending themselves near your location and if you make a move one of them may run to your left [#53]. You have to be ready for that, so he won’t surprise you in the near future. Secure this entire courtyard and proceed to a new entrance.

 

#53

 

You should be able to get to the first heavy machine gun post in a few seconds. Kill the gunner before he leaves his post to kill you. Make sure he wasn’t with anyone else. Head on to a room to your right before moving on. You will find your second kilroy [#54] behind the dresser. Press the action key to finish painting it and head on to the next corridor.

 

#54

 

Get to a new junction. Head on to the left corridor and take cover behind the left wall quickly. You can kill at least three German soldiers from here [#55]. The first soldier is guarding the ground floor and you can use a grenade to get rid of him safely. Once he’s gone, focus on securing the upper balcony. Use your rifle and lean out only for a short period of time to avoid any unwanted injuries. Once it’s safe, enter this room and head on to the stairs.

 

#55

 

Get to the balcony and turn right quickly. One of the gunners will be standing in front of you and it’s up to you to eliminate him quickly. Proceed to that location. There are two additional gunners below you [#56]. The first one is standing beneath your position and the second one is in the distance. You can use your standard rifle or the MG42 to kill them. Go back to the ground floor.

 

#56

 

Don’t exit this room just yet. Instead, turn left. You should notice an unexplored passageway in front of you [#57]. Go there now and you’ll end up standing near a previously secured MG42 nest. Turn left and head on to a new corridor. Use the stairs and exit the building. You’ll receive new orders there.

 

#57

 

Chapter 3: Five-Oh-Sink - THIRD ASSIGNMENT:
Clear MG nests  (15/74)
comments and responses

Introduction
Walkthrough
Chapter 1: Lost
FIRST ASSIGNMENT:
Exit the hospital
Chapter 2: Operation Market
FIRST ASSIGNMENT:
Locate Dutch resistance
SECOND ASSIGNMENT:
Eliminate German patrol
THIRD ASSIGNMENT:
Clear Germans from farm
FOURTH ASSIGNMENT:
Clear Germans from farmhouse
FIFTH ASSIGNMENT:
Repel German counterattack
SIXTH ASSIGNMENT:
Patrol to landing zone
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 1
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 2
EIGHTH ASSIGNMENT:
Rendezvous with Hartsock
Chapter 3: Five-Oh-Sink
FIRST ASSIGNMENT:
Recon the town - p. 1
FIRST ASSIGNMENT:
Recon the town - p. 2
SECOND ASSIGNMENT:
Follow alternate route
FOURTH ASSIGNMENT:
Secure the sanitarium
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 1
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 2
SIXTH ASSIGNMENT:
Destroy the 88
Chapter 4: Written in Stone
FIRST ASSIGNMENT:
Rendezvous at church entrance
SECOND ASSIGNMENT:
Eliminate the sniper
THIRD ASSIGNMENT:
Destroy the German trucks - p. 1
THIRD ASSIGNMENT:
Destroy the German trucks - p. 2
FOURTH ASSIGNMENT:
Destroy German fuel supply
FIFTH ASSIGNMENT:
Destroy the radio post
SIXTH ASSIGNMENT:
Destroy the Kloosterdreef 88
SEVENTH ASSIGNMENT:
Destroy the Woenselschestraat 88
Chapter 5: Operation Garden
FIRST ASSIGNMENT:
Secure the ground floor - p. 1
FIRST ASSIGNMENT:
Secure the ground floor - p. 2
SECOND ASSIGNMENT:
Secure the top floor - p. 1
SECOND ASSIGNMENT:
Secure the top floor - p. 2
THIRD ASSIGNMENT:
Secure the roof
FOURTH ASSIGNMENT:
Protect Pieter
FIFTH ASSIGNMENT:
Destroy the 88’s
SIXTH ASSIGNMENT:
Rescue Pieter
Chapter 6: Baptism of Fire
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 1
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 2
SECOND ASSIGNMENT:
Escape from bomb shelter
THIRD ASSIGNMENT:
Fight through the debris - p. 1
THIRD ASSIGNMENT:
Fight through the debris - p. 2
FOURTH ASSIGNMENT:
Repel German counterattack
FIFTH ASSIGNMENT:
Rescue the Brits
SIXTH ASSIGNMENT:
Find Franky
Chapter 7: The Rabbit Hole
FIRST ASSIGNMENT:
Eliminate German patrols
SECOND ASSIGNMENT:
Enter the hospital
THIRD ASSIGNMENT:
Search for Franky - p. 1
THIRD ASSIGNMENT:
Search for Franky - p. 2
THIRD ASSIGNMENT:
Search for Franky - p. 3
THIRD ASSIGNMENT:
Search for Franky - p. 4
FOURTH ASSIGNMENT:
Exit the hospital
Chapter 8: Black Friday
FIRST ASSIGNMENT:
Secure the town plaza
SECOND ASSIGNMENT:
Destroy the 88
THIRD ASSIGNMENT:
Clear the municipal building
FOURTH ASSIGNMENT:
Destroy the Panzer IV’s
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 1
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 2
Chapter 9: Hell’s Highway
FIRST ASSIGNMENT:
Destroy the 88 - p. 1
FIRST ASSIGNMENT:
Destroy the 88 - p. 2
SECOND ASSIGNMENT:
Clear the canal
THIRD ASSIGNMENT:
Destroy the 88
FOURTH ASSIGNMENT:
Destroy the Panzer IV
FIFTH ASSIGNMENT:
Reach the train station
SIXTH ASSIGNMENT:
Defend the trainyard - p. 1
SIXTH ASSIGNMENT:
Defend the trainyard - p. 2
Chapter 10: Tooth and Nail
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 1
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 2
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 3
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 4
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 5
SECOND ASSIGNMENT:
Destroy the 88 - p. 1
SECOND ASSIGNMENT:
Destroy the 88 - p. 2
THIRD ASSIGNMENT:
Destroy the Panzers and 88
FOURTH ASSIGNMENT:
Link-up with the 506th
Bonuses
List of Bonuses
This site is not assotiated with and/or endorsed by the Ubisoft or Gearbox Software. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Brothers in Arms: Hell's Highway www page: http://www.gearboxsoftware.com/
Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | Prototype | more game guides ...