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Brothers in Arms: Hell's Highway - Chapter 3: Five-Oh-Sink - FIRST ASSIGNMENT:
Recon the town - part 1 - game guide, walkthrough, secrets, game tips & strategies

Brothers in Arms: Hell's Highway Game Guide
Chapter 3: Five-Oh-Sink - FIRST ASSIGNMENT:
Recon the town - part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Chapter 3: Five-Oh-Sink - FIRST ASSIGNMENT:
Recon the town - part 1  (12/74)

 

 

TIME AND PLACE:

September 17th, 1944 (D-Day)

Northern Son, Holland

1500 hours

 

FIRST ASSIGNMENT: Recon the town

 

 

Map legend: 1 – starting area; 2 – first recon point; 3 – cover point for your squad; 4 – alternative route to your destination; 5 – area where you’ll surprise enemy units; 6 – entrance to the shed

You’ll start the game near allied forces (1 on the map), so you won’t have to worry about being attacked by anyone. Ignore your colleagues for the time being and proceed directly to a nearby windmill (2 on the map) [#34]. Just as in the previous mission, you’ll have to get to the top. Approach an opening and press the action key to unlock the first recon point. Read the report (Windmill) and head back to your teammates.

 

#34

 

Order both teams to follow your lead. You should also notice that an MG Team has been replaced with a Bazooka Team. I’m sure that you’ll find this new squad to be extremely useful. Start off by ordering both your teams to move towards a nearby brick wall (3 on the map) [#35]. You should proceed alone to your right in the meantime, because you’ll find an unguarded passageway there (4 on the map). Press the crouch key and start moving south (slowly!).

 

#35

 

It’s really up to you on how you want to proceed with this objective. You can decide to attack enemy units right away or you can take your time to find a good spot from where you’ll be able to surprise them. Make sure that you use all the benefits of having a rocket team at your disposal. You can consider ordering one of your teams to move closer to the shed once you’ve eliminated a few soldiers (5 on the map) [#36]. Your colleagues shouldn’t have any problems eliminating enemy units.

 

#36

 

Your final task here will be to clear the entrance to the shed. It’s shouldn’t be too difficult. Start off by approaching this area from the west (6 on the map). As for enemy soldiers, the easiest way to get rid of them will be to use grenades. It’s also important to find a good cover. Make sure you’ve killed all of them [#37] and allow both of your teams to get here.

 

#37

 

Chapter 3: Five-Oh-Sink - FIRST ASSIGNMENT:
Recon the town - part 1  (12/74)
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Introduction
Walkthrough
Chapter 1: Lost
FIRST ASSIGNMENT:
Exit the hospital
Chapter 2: Operation Market
FIRST ASSIGNMENT:
Locate Dutch resistance
SECOND ASSIGNMENT:
Eliminate German patrol
THIRD ASSIGNMENT:
Clear Germans from farm
FOURTH ASSIGNMENT:
Clear Germans from farmhouse
FIFTH ASSIGNMENT:
Repel German counterattack
SIXTH ASSIGNMENT:
Patrol to landing zone
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 1
SEVENTH ASSIGNMENT:
Defend glider crash site - p. 2
EIGHTH ASSIGNMENT:
Rendezvous with Hartsock
Chapter 3: Five-Oh-Sink
FIRST ASSIGNMENT:
Recon the town - p. 2
SECOND ASSIGNMENT:
Follow alternate route
THIRD ASSIGNMENT:
Clear MG nests
FOURTH ASSIGNMENT:
Secure the sanitarium
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 1
FIFTH ASSIGNMENT:
Rendezvous with Hartsock - p. 2
SIXTH ASSIGNMENT:
Destroy the 88
Chapter 4: Written in Stone
FIRST ASSIGNMENT:
Rendezvous at church entrance
SECOND ASSIGNMENT:
Eliminate the sniper
THIRD ASSIGNMENT:
Destroy the German trucks - p. 1
THIRD ASSIGNMENT:
Destroy the German trucks - p. 2
FOURTH ASSIGNMENT:
Destroy German fuel supply
FIFTH ASSIGNMENT:
Destroy the radio post
SIXTH ASSIGNMENT:
Destroy the Kloosterdreef 88
SEVENTH ASSIGNMENT:
Destroy the Woenselschestraat 88
Chapter 5: Operation Garden
FIRST ASSIGNMENT:
Secure the ground floor - p. 1
FIRST ASSIGNMENT:
Secure the ground floor - p. 2
SECOND ASSIGNMENT:
Secure the top floor - p. 1
SECOND ASSIGNMENT:
Secure the top floor - p. 2
THIRD ASSIGNMENT:
Secure the roof
FOURTH ASSIGNMENT:
Protect Pieter
FIFTH ASSIGNMENT:
Destroy the 88’s
SIXTH ASSIGNMENT:
Rescue Pieter
Chapter 6: Baptism of Fire
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 1
FIRST ASSIGNMENT:
Rendezvous with 2nd squad - p. 2
SECOND ASSIGNMENT:
Escape from bomb shelter
THIRD ASSIGNMENT:
Fight through the debris - p. 1
THIRD ASSIGNMENT:
Fight through the debris - p. 2
FOURTH ASSIGNMENT:
Repel German counterattack
FIFTH ASSIGNMENT:
Rescue the Brits
SIXTH ASSIGNMENT:
Find Franky
Chapter 7: The Rabbit Hole
FIRST ASSIGNMENT:
Eliminate German patrols
SECOND ASSIGNMENT:
Enter the hospital
THIRD ASSIGNMENT:
Search for Franky - p. 1
THIRD ASSIGNMENT:
Search for Franky - p. 2
THIRD ASSIGNMENT:
Search for Franky - p. 3
THIRD ASSIGNMENT:
Search for Franky - p. 4
FOURTH ASSIGNMENT:
Exit the hospital
Chapter 8: Black Friday
FIRST ASSIGNMENT:
Secure the town plaza
SECOND ASSIGNMENT:
Destroy the 88
THIRD ASSIGNMENT:
Clear the municipal building
FOURTH ASSIGNMENT:
Destroy the Panzer IV’s
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 1
FIFTH ASSIGNMENT:
Destroy the Panzers and 88s - p. 2
Chapter 9: Hell’s Highway
FIRST ASSIGNMENT:
Destroy the 88 - p. 1
FIRST ASSIGNMENT:
Destroy the 88 - p. 2
SECOND ASSIGNMENT:
Clear the canal
THIRD ASSIGNMENT:
Destroy the 88
FOURTH ASSIGNMENT:
Destroy the Panzer IV
FIFTH ASSIGNMENT:
Reach the train station
SIXTH ASSIGNMENT:
Defend the trainyard - p. 1
SIXTH ASSIGNMENT:
Defend the trainyard - p. 2
Chapter 10: Tooth and Nail
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 1
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 2
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 3
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 4
FIRST ASSIGNMENT:
Destroy the 4 88’s - p. 5
SECOND ASSIGNMENT:
Destroy the 88 - p. 1
SECOND ASSIGNMENT:
Destroy the 88 - p. 2
THIRD ASSIGNMENT:
Destroy the Panzers and 88
FOURTH ASSIGNMENT:
Link-up with the 506th
Bonuses
List of Bonuses
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