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Walkthrough - Dionysus Park

Walkthrough - Bioshock 2 Game Guide

Strategy Guide and Walkthrough by Terrag gamepressure.com

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LEVEL DETAILS - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

LEVEL DETAILS:

Audio Diaries: 15

Power to the People stations: 2

Little Sisters: 3

New weapon types: [Launcher]

New Plasmids: [Cyclone Trap 3], [Insect Swarm 2], [Security Command 2]

New Tonics: [EVE Expert], [Electrical Storm], [Extended Reel], [Hardy Machines], [Drill Specialist], [Demanding Father], [Ice Storm], [Keen Observer 2], [Quick-Hack], [Shorten Alarms 2]

1 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
01 - Level beginning - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

01 - Level beginning.

02 - As you continue deeper into the level, the rooms you pass by will get locked one after another. As you reach the room with "pillars", you will encounter a Houdini Splicer who's responsible for this. As you fight him, you should keep an eye for the red "mist", which indicated the place where he will appear.

AUDIO DIARY: [Patronage] - Stanley Poole

Go to the upper floor and pick up the Audio Diary lying on the crumbled stairs.

AUDIO DIARY: [A Gift from Billy] - Billy Parson

The last Diary is behind a door protected with a code - 1080 - which you could have heard while listening to the last recording. There's also a Power to the People station there, however it might be worth leaving it for now, as you will find a new weapon on this level and might want to upgrade it.

AUDIO DIARY: [Lamb's Time is Over] - Andrew Ryan - Lamb's Time is Over

03 - On your way to the room you will come across a camera. Inside there are three armed enemies and an Audio Diary by the base of the statue.

AUDIO DIARY: [Lamb's Idea of Art] - Andrew Ryan - Lamb's Idea of Art

2 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
04 - A Gatherer's Garden and an Audio Diary at the roundabout's booth - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

04 - A Gatherer's Garden and an Audio Diary at the roundabout's booth.

AUDIO DIARY: [Lost and Found] - Mark Meltzer - Lost and Found

05 - On your way to the station you will have to deal with some enemies equipped with machine guns and shotguns. You will also find a safe and a Power to the People station. However the real joy comes with the new weapon, which you will receive from Eleanor - the [Launcher].

Once you get to the booth window, Stanley tells you to deal (no matter how) with the three Little Sisters that have appeared at this level - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

Once you get to the booth window, Stanley tells you to deal (no matter how) with the three Little Sisters that have appeared at this level. It's quite nice of him, as you probably would do it either way.

3 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
06 - Under the trash can, by the monuments, there's an Audio Diary - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

06 - Under the trash can, by the monuments, there's an Audio Diary.

AUDIO DIARY: [Lamb Flouts the System] - Stanley Poole

07 - There's a Houdini Splicer here. A pair of machine gun wielding Splicers will enter through the door to the north. Don't forget about the recording, found on the piano.

AUDIO DIARY: [The Voice of the Self] - Sofia Lamb

08 - Here you can find the [EVE Expert] Tonic and an Audio Diary.

AUDIO DIARY: [Dionysus Park's Weakness] - "Big Kate" O'Malley

4 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
Once you get to the Daddy (this time in a more tough Elite version), it will turn out that he is (or they are, if the second one is still alive) in the middle of a fight - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

Once you get to the Daddy (this time in a more tough Elite version), it will turn out that he is (or they are, if the second one is still alive) in the middle of a fight. You can use this to your advantage and use the Hypnotize Plasmid to gain an advantage. There are three girls and 11 bodies to choose from, so gather from those that are easy to defend.

09 - A Sister with her Daddy, a camera, the [Drill Specialist] Tonic and in the south-west part of the room - an Audio Diary.

AUDIO DIARY: [Gotta Keep it Together] - Stanley Poole

If you are rescuing the little ones, by now (8 saved girls) you should receive another gift, so go check it out at the nearest Gatherer's Garden and collect 160 dollars, 120 ADAM and the [Demanding Father] Tonic, which will speed up the gathering process.

5 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
10 - Before you can get inside, you'll have to melt the ice - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

10 - Before you can get inside, you'll have to melt the ice. Before there's a real fortress, protected by four cameras, supported by turrets. All those machines can come in handy as you collect ADAM, so try not to destroy them. Just use the Hack Darts or electrocute the machines and quickly run to them and hack.

Melt the ice block below one of the cameras and take the Audio Diary. A little further you will find the [Hardy Machines] Tonic and a safe.

AUDIO DIARY: [Falling Into Place] - Frank Fontaine

6 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
11 - On your way you will find a rocket turret - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

11 - On your way you will find a rocket turret. Look inside the room to your right. There will be a pair of dancing Houdini Splicers. Hack the lock and you will gain access to a flooded basement with a safe and Diary inside. There's the [Electrical Storm] Tonic inside the toilets to the east.

AUDIO DIARY: [Learning Poker] - Sofia Lamb

12 - The last Sister. There's a Diary at the back of the room. There are two bodies in the area, but considering the size of the room and amount of doors nearby, it's not the best place to protect.

AUDIO DIARY: [A Secular Saint] - Gil Alexander

13 - You'll find a Diary on the balcony on the upper floor.

AUDIO DIARY: [A Spy] - Sofia Lamb

In the corridor leading to the projector, besides a pile of debris, there's a Diary. There's also a Tonic - [Extended Reel] - inside the projector room.

AUDIO DIARY: [Growing Up] - Gil Alexander

7 - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
14 - Electrocute the lock and go inside small room, in which you will find some proximity mines - Walkthrough - Dionysus Park - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

14 - Electrocute the lock and go inside small room, in which you will find some proximity mines. You can see it while fighting a Big Sister.

15 - It's time to choose if Stanley should live or die. After you're done, pick up the Diary and move on.

AUDIO DIARY: [A Plan] - Stanley Poole

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