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You’ll come across a research camera for the first time on Neptune’s Bounty level. You can use it to take photographs of your enemies, thus researching them and gaining certain bonuses. The better the pictures are, the faster you get the bonuses. Here are the factors that determine your score:
In plus: |
In minus: |
+ Target is fighting (with you or with any other object) |
- Target is dead (you can also photograph dead bodies) |
+ Multiple targets (more than one target on one shot) |
- Target already photographed (if you take multiple shots of a single enemy) |
Apart from above, the quality of your photo depends on how centered is the target on it – the closer it is to the middle, the better.
Practice shows that it pays to take at least 3-4 photos of each enemy you fight, before even engaging him in combat. This is the fastest way to get all the bonuses. Don’t feel bad about wasting photos – they are cheap and for sale in most Circuses of Value. It’s best to start researching enemies as soon as you get the camera. There’s really no point to wait. It’s good to research Rosies as fast as possible, as they will grant you a bonus tonic: Photographer’s Eye 2, which will increase the speed of your research.
Thuggish Splicer

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Description: These are the first enemies you encounter in the game. They use melee weapons such as wrenches, pipes, crowbars etc. The best way to deal with them is to electrocute them and then hit them with a wrench. |
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Research bonuses: 1. Increased damage + (vulnerable to anti-personnel ammo) 2. Physical tonic: [SportBoost] 3. Increased damage ++ 4. Physical tonic: [SportBoost 2] 5. Increased damage +++ |
Lead Splicer

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Description: Lead Splicers are the only human-like enemies in the game who use firearms. In most cases they use pistols, but sometimes upgrade to machine guns. Again, electro bolt + wrench works fine for them. |
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Research bonuses: 1. Increased damage + (vulnerable to anti-personnel ammo) 2. Physical tonic: [Scrounger] 3. Increased damage ++ 4. Combat tonic: [Static Discharge 2] 5. Increased damage +++ |
Nitro Splicer

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Description: Nitro Splicers use grenades in combat. They can create smoke covers for themselves, which sometimes makes them troublesome. Treat them like you treat other Splicers. |
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Research bonuses: 1. Increased damage + (vulnerable to anti-personnel ammo) 2. 15% chance that their grenade will be a dud 3. Increased damage ++ 4. 15% chance that their grenade will be a dud 5. Increased damage +++ |
Spider Splicer

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Description: Spider Splicers are quick and deadly. They can walk around the ceilings. It’s good to use Incinerate against them – just target them once, fire, and watch them burn to death. |
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Research bonuses: 1. Increased damage + 2. Spider Splicers’ hearts can be used as health packs. 3. Increased damage ++ 4. Physical tonic: [Extra Nutrition III] 5. Increased damage +++ |
Houdini Splicer

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Description: Houdinis are the “wizards” of the lot; they use plasmids to strike you. In most cases they’re not a real threat – provided you know how to handle them. Their constant teleportation may be irritating, but they are easily dealt with by ice attacks. Just freeze them so that they can’t escape and smash them to bits. |
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Research bonuses: 1. Increased damage + (vulnerable to anti-personnel ammo) 2. Physical tonic: [Natural Camouflage] 3. Increased damage ++ 4. It’s easier to tell where the Houdini is going to appear after teleportation. 5. Increased damage +++ |
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