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LEVEL SUMMARY:
# of Audio Diaries: 17
# of weapon upgrade stations: 2
# of Little Sisters: 3
 
Plasmids |
Tonics |
Electro Bolt III (for sale) |
Frozen Field II |
Cyclone Trap II (for sale) |
Wrench Lurker II (for sale) |
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Security Evasion II |
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Damage Research |
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Shorten Alarms II |
 
01 – Go east.
02 – Grab an audio diary. It’s by the vending machine.
AUDIO DIARY: [Ryan Takes Fontaine Futuristics] – McDonagh
 
 
03 – In here you can find a grenade launcher and some ammo. When you pick it up, you will have to fight some Spider Splicers. There’s an audio diary by the vita-chamber.
AUDIO DIARY: [Scoping the Gate] - Kyburz
04 – Here’s where Ryan keeps his former opponents’ bodies, huh. Search through them to find 2 audio diaries.
AUDIO DIARY: [Stopping Ryan] – McDonagh
AUDIO DIARY: [Going to Heat Loss] – Andersdotter
 
 
Ryan will send some Splicers at you after a while. Defeat them and take the next audio diary from a room a little bit to the south. Also, notice the tonic in there: Frozen Field 2. Go further to the south to find yourself by the core.
AUDIO DIARY: [A Man or a Parasite] – Andrew Ryan
05 – The first Little Sister wanders around here. There’s one audio diary on the top level of the core.
AUDIO DIARY: [Fontaine’s Legacy] – McDonagh
There’s also one diary on the middle level.
AUDIO DIARY: [Running Short on R-34s] – Pablo Navarro
On the bottom level there’s an audio diary and a Gatherer’s Garden. Notice new plasmids in there: Electro Bolt 3, Wrench Lurker 2, Cyclone Trap 2. Just by the Garden there’s a Power to the People station as well.
AUDIO DIARY: [Assassin] – Andersdotter
Also, find the passage that leads to the very bottom of the core to find yet another diary.
AUDIO DIARY: [Impossible Anywhere Else] – Andrew Ryan
Now turn south and head to Heat Loss Monitoring.
 
 
06 – Upper Heat Loss Monitoring. Find an audio diary and deal with a Little Sister here. When you’re done, go down the stairs.
AUDIO DIARY: [Kyburz Door Core]– Pablo Navarro
07 – Look around. There are 2 diaries here and a tonic: Security Evasion 2. To get to one of these diaries you will have to hack the power supply (as suggested by a vision).
AUDIO DIARY: [Getting a Break] – Pablo Navarro
AUDIO DIARY: [Genetic Arms Race] – McDonagh
08 – Head to the Workshops now. Go down the stairs [B].
09 – There’s a few items to be found here. The entrance to Kyburz’s office is protected by two turrets. Near the left one there is a barely visible passage (wooden door) that can take you to an audio diary below the stairs. The other diary is on the desk in one of the rooms in the eastern part of the workshops.
AUDIO DIARY: [Market Maintenance Code] – Pablo Navarro
AUDIO DIARY: [Device Almost Finished] – Kyburz
AUDIO DIARY: [The Dream] – Kyburz
 
 
10 - Kyburz’s office door code is 0126. Inside, there’s a Power to the People station and an audio diary.
AUDIO DIARY: [Great Chain Moves Slowly] – Andrew Ryan
11 – Go through the hidden tunnel to find a secret room where Kyburz was preparing his bomb. Grab a tonic: Damage Research, as well as an audio diary. You’ll now know what to collect in order to finish the bomb.
AUDIO DIARY: [Assembling the Bomb] – Kyburz
You need the following ingredients:
1x Nitroglycerine Charge: Head back to Kyburz’s office and press a button on his desk. You can now grab the charge from the wall.
4x R-34 Wire Cluster: You have to search through 4 Big Daddies’ bodies to find these. One of them lays dead in the workshops, so it’s an easy shot, but the other three will require you to actually kill the monsters once more (well, if you’re lucky, there’s a chance that the bodies of the ones you’ve already killed haven’t disappeared already).
2x Ionic Gel: If you looked closely around this area, you must have noticed strange blue canisters that you couldn’t pick up. These are the ones you want now. Two of them, to be precise. You can find them around the core area.
When you have all the ingredients, head back to Kyburz’s secret room and place them all inside the bomb, then take the thing with you.
 
 
12 – Go to Geothermal Control and reach the end of the room. It’d be wise to hack the two turrets instead of destroying them, they will come in handy in just a few seconds. Start turning the valve. Some Splicers will burst into the room. Fight them or rely on your turrets – one way or another, you must turn the valve to make the lava flow. Once it’s done, turn around and take the elevator down.
Go along the corridor. There’s a tonic in here: Shorten Alarms 2. Reach the end and go up, using another elevator. Place the bomb on the core. When all hell breaks loose, run back to Ryan’s Office. Hit the circuit breaker near the armored gate to make it open at last.
 
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