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Bioshock - Arcadia - game guide, walkthrough, secrets, game tips & strategies

Bioshock Game Guide
Arcadia
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Arcadia  (8/31)

 

LEVEL SUMMARY:

# of Audio Diaries: 16 (+ 1 after visiting Farmer’s Market)

# of weapon upgrade stations: 1

# of Little Sisters: 2

New weapon types: Chemical Thrower

 

Plasmids

Tonics

Cyclone Trap (for sale)

Security Evasion

Electro Bolt 2 (for sale)

Hacking Expert

 

Safecracker (for saving 6 girls)

 

01 – Go along the corridor up to the end. Shoot the padlock to open the door.

02 – You’re now in the Tea Garden.

AUDIO DIARY: [Seeing Ghosts] – McDonagh

 

 

03 – Use Incinerate to light one of the torches here. That will open a way to some ammo.

04 – 2 audio diaries here.

AUDIO DIARY: [Mass Producing Adam] – Tenenbaum

AUDIO DIARY: [Big Night Out] – Dieter Sonnekalb

05 – Go through the door here. You’ll go down the stairs labeled on our map by the letter E. Approach the desk with a wooden mask on it. You’ll be attacked by a Houdini Splicer. Chase him until he stops running and kill him.

06 – A gene bank and an audio diary. When you’re ready, head east.

AUDIO DIARY: [Arcadia Closed] – Langford

07 – Go along the plank to the other side.

08 – In here you’ll find a turret and some Splicers. Defeat them and go through the hidden door into a room with safe in it. You can also open a door with broken lock by using Electro Bolt on it. The last secret room is behind the little door by the turret.

 

 

09 – This is the first time you come across these troublesome electric wires. To get rid of them, throw objects through them using Telekinesis, or shoot their heads using a pistol.

10 – When you’re done with this part of the level, go through the door labeled by a letter D.

11 – Look around this room and you’ll see a passage that will take you behind the blocked gateway that you’ve seen before.

12 – If you go right at the junction you will see a U-Invent station. To know how things work in there, check out the appropriate section of the guide.

13 – In here you’ll see a Little Sister with her Big Daddy and a Gatherer’s Garden. In the latter you can buy some new plasmids: Cyclone Trap and Electro Bolt 2.

 

 

14 – You’re now in the Waterfall Grotto. There’s an audio diary here. Look around and go down the stairs.

AUDIO DIARY: [The Market is Patient] – Andrew Ryan

15 – Things can get hot in here: a few turrets and some splicers can ruin your day.

AUDIO DIARY: [Offer a Better Product] – Andrew Ryan

AUDIO DIARY: [Early Tests Promising] – Langford

AUDIO DIARY: [Heroes and Criminals] – Diane McClintock (behind a locked door; use Electro Bolt to enter)

16 – When you’re back up, head to Arcadia Glens.

17 – There’s some ammo around here. In the northern wall there’s a hidden door that can lead you to a safe.

18 – Go to Rolling Hills. There’s a Houdini shrine to the right. You can get some items from there. When you ready, go down the A-labeled stairs.

 

 

AUDIO DIARY: [Shouldn’t Have Come]– Mariska Lutz

19 – You’re in lower Rolling Hills. When you approach the bathysphere station, Ryan will release a poison through the vents and the whole Arcadia will virtually drop dead. That will block your way out, due to emergency procedures.

20 – Another Houdini shrine. An audio diary to be found here, as well as some other minor gadgets (including chlorophyll that will be necessary in a while).

AUDIO DIARY: [The Saturnine] – Langford

21 – You might see another Little Sister in the gardens here. When you get her ADAM, head west, towards Langford’s offices. She will speak to you through the radio and order you to get a rosa galica for her. It can be found in the waterfall grotto (point [14]). When you’re on your way there, you’ll see three Splicers desecrating a body – defeat them and grab the Security Evasion tonic. Go to the grotto and grab the rose. Head back to the lab and use the pneumo tube to send it to Langford. She will open the door for you.

22 – Look around to find a Hacking Expert tonic, as well as two diaries.

AUDIO DIARY: [What Won’t They Steal] – Langford

AUDIO DIARY: [Teaching an Old Hound] - Langford

23 – No, you don’t get to fight Langford, haha. This time the twist is that she gets killed by Ryan. Enter her office and grab the Chemical Thrower from the table. By her body you’ll see an audio diary. Move the picture on the wall and open the safe (9457). Another diary in there. It will tell you what to do next.

 

 

AUDIO DIARY: [Lazarus Vector]– Langford

AUDIO DIARY: [Lazarus Vector Formula] - Langford

24 – Head to the tree farm. You’ll find two audio diaries and a Power to the People station along the way.

AUDIO DIARY: [Arcadia and Oxygen] – Langford

AUDIO DIARY: [Maternal Instinct] – Tenenbaum

25 – Go to Famers Market.

 

 

Arcadia  (8/31)
comments and responses

Introduction
Walkthrough
Welcome to Rapture
Medical Pavillon - p. 1
Medical Pavillon - p. 2
Neptune’s Bounty - p. 1
Neptune’s Bounty - p. 2
Smuggler’s Hideout
Farmers Market
Arcadia once more
Fort Frolic
Hephaestus
Rapture Main Controls
Olympus Heights
Apollo Square
Point Prometheus
Proving Grounds
Le Grande Finale
Hints
Playing on highest difficulty setting
Weapon types - Hints
Weapon Upgrade Stations - Maps
Tonics - Hints
Tonics - Maps
Plasmids - Hints
Plasmids - Maps
Hacking
U-Invent
Enemies & Research - p. 1
Enemies & Research - p. 2
Little Sisters and Big Daddies (SPOILERS!)
Achievement List
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