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LEVEL SUMMARY:
# of audio diaries: 2
# of weapon upgrade stations: 0
New weapon types: Wrench, Pistol
 
Plasmids |
Tonics |
Electro Bolt |
none |
 
The game begins with a plane crash scene. When you are floating in the ocean, head towards the lighthouse and get inside. Get on the bathysphere and pull the lever in there. You’ll be on your way to Rapture.
After the Splicer gets away, pick up the radio. You’ll come to know Atlas – you’ll be getting objectives from him for quite a long time now.
 
 
01 – Here is where we really start our adventure. To make the best use of our guide, try to look on our maps as often as necessary. Also, try to walk around the levels in the order we suggest with our green numbers.
Get to higher ground – this is your first objective n the game.
02 – A Vita-Chamber to be found here. Vita-Chambers are sort of respawn locations for our protagonist. Each time you’re defeated, you’ll be reborn in the nearest Vita-Chamber, no consequences whatsoever.
03 – Pick up the wrench. It will serve you as a weapon of choice during most parts of the game. Why? Simple: ammo doesn’t come in numbers in BioShock, and the wrench doesn’t require any. Use the wrench to smash the rubble and crouch to get further.
 

 
HINT: Remember to search everything and everyone in the game. Each body and each container can contain some useful items, such as ammo, health packs or EVE hypos. Your inventory is unlimited in space so don’t hesitate to collect lots of junk. Some of it might come in handy once you start using U-Invent stations later in the game.
 
 
04 – You’ll meet your first adversary here. It’s a Thuggish Splicer. Defeat him using the Wrench and go up the stairs. Search through trash cans in there for some hypos, then pick up your first plasmid – Electro Bolt. After a short scene use your newly acquired power to open the door (hit the controls to the left). Grab some snacks from the table before you go.
HINT: Possibly the best combo in the game is to hit an opponent with an electro bolt and then smash him with the wrench.
HINT: Use right mouse button to switch between weapon and plasmid attacks.
 
 
Go through the passage and run along the corridor, through the destroyed plane fragment. Once you’re on the other side, defeat another Splicer. There are some health packs and EVE hypos in here. Go through the door, defeat a Splicer and go further. Enter the elevator and go up.
05 – Atlas asks you to help him rescue his family. Well, you don’t have anything better to do, do you?
06 – Kill the Splicer and take a pistol from the pram.
 

 
HINT: There are a few types of ammo for each weapon. Press [Shift] to check out which ammo types you can equip.
07 – Go down the stairs to the bottom floor. You’ll meet a Lead Splicer in here. The difference between them and the Thugs is that they can use firearms. Don’t use pistol for now, these enemies can be easily dealt with using the wrench. Also, try out shooting an Electro Bolt into enemies who are standing in water (there’s an Achievement for that).
 

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You’ll find your first Audio Diary here. These are the recordings that contain the essence of the game’s story. Try not to miss them. AUDIO DIARY: [New Year’s Eve Alone] – Diane McClintock. |
 
Head back up and go towards the toilets. Enter the right toilet first.
08 – AUDIO DIARY: [Hole in the Bathroom Wall] - Steve Barker.
09 - Here you’ll see a Big Daddy showing off for the first time. Remember: Big Daddies are always neutral towards you, unless you attack them first.
 
 
Destroy the padlock and go further. When you see three Splicers in water, shoot them with an Electro Bolt.
When you approach the passage to Neptune’s Bounty, a security alarm will sound. Defeat all the Splicers (again, notice that they’re jumping into water!) and go towards the Medical.
10 - After a short speech from Andrew Ryan go through the hatch.
 
 
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