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Bionic Commando - Appendix - Challenges - Arm and Wire Action category - game guide, walkthrough, secrets, game tips & strategies

Bionic Commando Game Guide
Appendix - Challenges - Arm and Wire Action category
by Jacek "Stranger" Halas
(guides.gamepressure.com)
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Appendix - Challenges - Arm and Wire Action category  (40/44)

 

Here’s a list of all challenges from And and Wire Action category:

 

First Swing

Requirements: Swing on a rope.

Comments: You can complete this first challenge right after you’ve received it by grabbing the nearest object and swinging once.

Reward: New challenge.

 

Kick in the Back

Requirements: Perform a Zip Kick move twice on a single opponent.

Comments: This is also a very easy achievement – you can complete it by attacking the first opponent you meet.

 

Leap Up!

Requirements: Perform a Leap Up move.

Comments: Fullfill this side challenge right away, while you’re still inside the building.

 

Hand-to-Hand

Requirements: Defeat an opponent in hand-to-hand combat.

Comments: Use melee hits activated by pressing the B button on one of the first opponents you meet.

Reward: Light Armor.

 

Reel In

Requirements: Reel yourself in three times.

Comments: Similiar difficulty level to First Swing and Leap Up! challenges. Reel yourself in right away, while you’re still inside the building.

 

Swinger

Requirements: Swing three times in a row.

Comments: I would recommend that you complete this challenge while you’re still in Ascension City Downtown I.

Reward: New challenge.

 

Speed Swinger

Requirements: Swing five times in a row.

Comments: Just as before, do this while you’re still in Ascension City Downtown I Continued, because otherwise you would have problems finding a good spot.

Reward: New challenge.

 

Monkey Man

Requirements: Swing longer than 30 meters without touching anything.

Comments: Remember that you won’t be allowed to touch other objects, not just the ground.

 

Train Block!

Requirements: Pull down the train.

Comments: You won’t have to think too hard, because completing this challenge is mandatory if you want to continue with the mission.

Reward: New challenge.

Train Wreck

Requirements: Pull down three trains.

Comments: Notice that you will have to pull down only two trains, because the first one is from the previous objective. Also – you’ll encounter more trains than the required three, so you won’t have to spend too much time searching for them.

 

Incoming!

Requirements: Kill a single enemy unit using Death from Above ability.

Comments: You don’t have to complete this objective right away. Wait for a good moment before you land on someone else’s head.

Rewards: New challenge, Ammunition Upgrade 2.

 

Worthy Foe

Requirements: Kill three mechs in hand-to-hand combat.

Comments: I guess you may feel confused, because zip kicks are also part of hand-to-hand combat and that’s how you should eliminate all three mechs. I would recommend completing this assignment as soon as possible, before you start encountering upgraded Biomechs.

Reward: The Bullet Hoser.

 

Jabber Man

Requirements: Kill 10 enemies using hand-to-hand combat.

Comments: The good moment to complete this objective is the industrial zone where you’ll encounter a lot of enemy snipers.

Reward: New challenge.

Feel the Beat, Y’all!

Requirements: Kill 30 enemies using hand-to-hand combat.

Comments: Very similiar assignment to Jabber Man. Keep attacking enemy units, focusing on eliminating the snipers using hand-to-hand techniques.

Reward: Bionic Armor.

 

Barrage

Requirements: Kill three guards using a single Death from Above attack.

Comments: Once again – you shouldn’t be in a lot of hurry. Be patient until you encounter a larger group of enemy soldiers.

Reward: New challenge.

 

Receiving End

Requirements: Throw an object at the opponent.

Comments: A simple assignment you have to accomplish if you plan on receiving harder challenges. I would recommend to fullfill it during the Polycraft duel or when you enter the caves.

Reward: New challenge.

 

The Pinball Effect

Requirements: Kill two enemies with a single throw.

Comments: You shouldn’t have problems completing this challenge during your stay in the caves. Collect a rock and throw it at a small group of enemy soldiers and if you’re lucky at least two of them will die instantly.

Reward: New challenge.

 

Pull!

Requirements: Destroy a Polycraft using a Throw ability.

Comments: Sadly this won’t apply to the first flying machine you’ve destroyed prior to receiving this assignment. As a result you’ll have to wait until you leave the cave complex.

 

The Pitcher

Requirements: Kill 50 soldiers using the Throw ability.

Comments: Keep using objects from the environment and eventually you won’t have to worry about this task anymore.

 

Shellshock

Requirements: Kill 5 soldiers using a single Death from Above attack.

Comments: This is a successor to Barrage assignment. Make sure to choose your spot carefully and land in the middle of the group. You can also try injuring enemy soldiers prior to attacking them with this ability.

 

Whoo-paah!

Requirements: Kill a guard using a Whip Spin attack.

Comments: This is a very easy challenge and the sole purpose of it is to familiarize you with this move works. Press Y+B when your adrenaline bar is fully charged and while standing next to an enemy.

Rewards: New challenge. Super Charges.

 

Lash Out

Requirements: Eliminate four guards with a single Whip Spin attack.

Comments: You don’t have to complete this assignment right away. Find a larger group, stand in the middle of it and initiate the attack.

Reward: New challenge.

 

Go To Heaven

Requirements: Use the Kite ability to eliminate a single enemy unit.

Comments: This is a very simple achievement. All you have to do is to grab the opponent, lift him up in the air and use your firearm to kill him before his body touches the ground.

Reward: New challenge.

 

Down To Earth

Requirements: Use the Kite ability to throw an opponent at an another guard.

Requirements: This challenge has a similiar start to Go To Heaven, because you will have to grab one of the opponents. The next step is to throw him at one of the other guards, like you did with the objects from the environment.

Reward: New challenge.

 

Shoot ‘Em Up!

Requirements: Use the Kite ability to eliminate 15 enemy guards.

Requirements: Very similiar objective to Go To Heaven, aside from you having to eliminate more enemy units. A good idea to hunt them down is while you’re inside the caves.

Reward: Faster Reload 2.

 

Crowd Control

Requirements: Eliminate six guards with a single Whip Spin attack.

Comments: You can wait until you’ve advanced to the final levels of the game, because that’s when you’ll be encountering large groups while exploring small rooms.

Reward: New challenge.

 

Whip ‘Em Good

Requirements: Kill 50 guards with Whip Spin attacks.

Comments: This is the final assignment from this group. You shouldn’t have any problems completing it as long as you don’t forget to use this attack whenever your adrenaline bar is fully charged.

 

 

 

Appendix - Challenges - Arm and Wire Action category  (40/44)
comments and responses

Introduction
Helpful hints
Walkthrough
Act 1 - Chapter 1
Ascension City Downtown I
Tutorial
Ascension City Downtown I Continued
Ascension City Downtown II
Ascension City Downtown III
Ascension City Downtown IV
Act 1 - Chapter 2
Ascension City Downtown V
Ascension City Downtown VI
Trent Industrial District I
Trent Industrial District II
Trent Industrial District III
Trent Industrial District IV
Act 1 - Chapter 3
Fissure I
Fissure II
Ascension City Downtown VII
Ascension City Downtown VIII
FSA Avenue
The Buraq – BOSS
Act 2 - Chapter 1
Fissure III
Saints' End Station
Fissure IV
Ascension City Park I
Avenue of Heroes
Ascension City Park II
Act 2 - Chapter 2
Ascension City Garden
Ascension City Park III
Ascension City Park IV
Federal Archives
The Mohole – BOSS
Act 2 - Chapter 3
Port Anderson I
Port Anderson II
Port Anderson III
Act 3 - Chapter 1
Buraq Armada
Ash City
The Constructor – BOSS
The Vault
The Final Battle
Appendix
Challenges
Enemy Combat category
Weapon Usage category
Bosses category
Other
Achievements
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