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Bionic Commando - Act 1 - Chapter 2 - Trent Industrial District IV - game guide, walkthrough, secrets, game tips & strategies

Bionic Commando Game Guide
Act 1 - Chapter 2 - Trent Industrial District IV
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Act 1 - Chapter 2 - Trent Industrial District IV  (14/44)

 

Hidden bonuses: 6

Level walkthrough: You’ll have to be making difficult jumps right from the start. Begin by moving forward and take a leap towards a destroyed section of the freeway. Turn left and notice a new flooded building in front of you. Get to the roof of this building. Don’t forget to stay away from the water!

 

 

Your next objective will be to land on a roof of a much smaller building and it may be difficult. Make sure to be very precise and swing a few times, so the jump itself is going to be long enough to succeed. Head right and grab a billboard using your bionic component.

 

 

Start swinging on the rope, so you’ll be able to land on the roof of a nearby building. Doing this will allow you to get your hands on the first bonus item. Once this object is in your possession head on to the other end of the roof and make a jump towards a small section of the bridge. Don’t forget to attach yourself at the very last second, so you won’t end up in the water.

 

 

Turn right and attach Spencer to a much larger fragment of the freeway. Reel yourself in and make a few steps forward in order to find the second bonus item. You’ll now have to return to the area where you found the first hidden object. Take a leap and land on a small object floating in the water.

 

 

Go to your right and make a jump towards an unexplored building. Head on to your left after the landing. Eliminate enemy soldiers from a larger distance and then take a leap towards the building they were stationed in.

 

 

I would strongly recommend that you choose grenades from your arsenal, because you’re going to be attacked by a very large group of enemy soldiers once you’re close enough to the stairs. Eliminate hostile units before they surround Spencer. You can also use other powerful weapons to kill them if you have any. Head on to the upper floor and find a pod with a HIKER.

 

 

Get closer to the exit and you should notice that a new flying machine has arrived in the area. Obviously you’ll have to get rid of the Polycraft. You can use a rocket launcher, a HIKER or perform several zip kicks. Once you’ve won locate a small metal beam and attach yourself to it.

 

 

As you’ve probably noticed by now, the third bonus item is located nearby. Start swinging and release when you’re close to the target to grab this object. Don’t worry if you fail, because you’ll return here soon enough. For now focus on landing on a small platform surrounded from all four sides by the water.

 

 

There are some enemy troops on the platform and they’re guarding a new relay station. Get rid of them and use the station once it’s safe. Doing this will allow you to disable some of the nearby mines. Return to the water and grab a metal platform located above Spencer. You must now return to the area where you’ve collected the last bonus item.

 

 

If the bonus item is already in your inventory you may proceed to your right. Notice several metal beams in this area and you’ll have to start grabbing them in order to find your way to a small floating platform. This will allow you to acquire the fourth bonus item. Once the object is in your inventory go back to the relay station CAREFULLY.

 

 

You shouldn’t have any problems figuring out your next move. Hacking into the relay station allowed you to disable the mines, so you must now use them to leave this area. Don’t forget to collect the fifth bonus item along the way by lowering yourself while being attached to one of the mines. Eventually you’ll get to several flooded platforms. Make sure to land properly, so you won’t drown.

 

 

You must now start using your bionic arm to reach other large vehicles. Eventually you’ll end up close to a new minefield, so you’ll be allowed to continue your approach. Keep heading towards a rocky beachhead. Land near the water and explore this entire area to find the final sixth bonus item.

 

 

Proceed towards the designated building and you’ll be rewarded with a much longer and a more interesting cut-scene. Once the cut-scene has ended approach the cliff and... jump!

 

 

 

Act 1 - Chapter 2 - Trent Industrial District IV  (14/44)
comments and responses

Introduction
Helpful hints
Walkthrough
Act 1 - Chapter 1
Ascension City Downtown I
Tutorial
Ascension City Downtown I Continued
Ascension City Downtown II
Ascension City Downtown III
Ascension City Downtown IV
Act 1 - Chapter 2
Ascension City Downtown V
Ascension City Downtown VI
Trent Industrial District I
Trent Industrial District II
Trent Industrial District III
Act 1 - Chapter 3
Fissure I
Fissure II
Ascension City Downtown VII
Ascension City Downtown VIII
FSA Avenue
The Buraq – BOSS
Act 2 - Chapter 1
Fissure III
Saints' End Station
Fissure IV
Ascension City Park I
Avenue of Heroes
Ascension City Park II
Act 2 - Chapter 2
Ascension City Garden
Ascension City Park III
Ascension City Park IV
Federal Archives
The Mohole – BOSS
Act 2 - Chapter 3
Port Anderson I
Port Anderson II
Port Anderson III
Act 3 - Chapter 1
Buraq Armada
Ash City
The Constructor – BOSS
The Vault
The Final Battle
Appendix
Challenges
Arm and Wire Action category
Enemy Combat category
Weapon Usage category
Bosses category
Other
Achievements
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