Achievements: [Shaman], [Not Just Sand]
Bonuses: [Beyond: Two Souls visual setting], [Project pack #9]
This chapter starts at the side of the road. Go ahead until you reach the first buildings. After you knock on the door, wait a moment and the Native Americans will invite you over for supper. Eat with them and talk to them on a variety of topics, and go to rest. After you wake up, try to walk out of the room. The door will be locked. To open it, you need to turn the key at the other side of the door, and Aiden will handle this perfectly. After you leave the room, try to leave the house. You will find a spirit here, who will scare Jodie.
On the second day, talk to the old Navajo man and agree to help him around the house. First, you will be tasked with bringing water for sheep. To do that, approach the well and use it by following the instructions on the screen. Once the bucket is full, take it to the appropriate building.
The second task consists in bringing in hay. You can find it in the barn. After you enter there, take a look at the book on the right and climb up the ladder. Jodie is too weak to bring the hay down but Aiden can help her with that. You need to bring the item to the old Navajo waiting in the sheep pen.
After you have performed the task, go to the others to have dinner. While dining, talk about a variety of things and approach the horse corral. One of the animals is not too obedient. Approach it. Jodie will soothe the horse down, so that Aiden can take control over the animal and take it to its stall. The last thing for you to do is take a shower. You can find it under the water tower. Enter there and follow the instructions on the screen to perform the action.
Once you are back home again, try walking outside again. This time around you will be successful. Take a stroll around the farm and there will appear monstrous entity. You need to escape from it while performing dodges and pressing the appropriate buttons. If you make a mistake, you will unlock the [Not Just Sand] achievement. Eventually, Jodie will be captured. Save her as Aiden.
On the next day, you will be in the corral with the animal you tamed earlier. Mount the horse and ride with your Navajo friend. Stop under one of the trees, where Jodie will learn about the spiritual protectors. After a short exchange, mount your steed again and ride to the well. To fix it, you need to remove the bushes blocking the fan, with Aidenís help.
Once you do that, enter the building, next to which the strange spirit used to stand. After you examine all of the items inside, you will be able to return outside. You will then find yourself in a burning village, where you will have to perform dodges. After a short cutscene ends, mount your horse and ride ahead underneath a rocky arch.
The path will take you to a derelict fort where you need to find a saber and a hat that contain the memories of the things past. The easiest way to find the items is to use Aiden. After you examine them, take the road ahead until you reach a withered tree. There, switch back to Aiden and search for the blue flame. Use the ability on it to point Jodie to the buried artifacts. Take a look at all the hidden items and check out the metal talisman as the last one. Once you are done, your invisible friend will discover further metal objects. After you dig them out and examine the memories hidden in them, ride the horse back to the Navajoís home.
Once you get there, it will turn out that Paul got wounded. Walk into his room, tell several sentences to him and heal with Aidenís abilities. Use the sticks to place both of the dots where the wound is (the green point). Once you are done, go talk to the grandmother in the kitchen. After you receive the last one of the talismans, walk outside and collect the wooden logs on the left. You need to set them on fire using the fuel can. After you start fire, grab one of the poles leaning against the wall and draw the symbol that you have seen earlier. (X). It resembles a human being inside a circle.
Unfortunately, you are one person short to perform the ritual. This last one can be Aiden. Switch to him and use abilities on the item on the floor. After a longer cutscene, Jodie will pass away and the Indian spirits will be incapable of driving the beat away on their own. Help them using Aiden. If you have done everything correctly, you will be granted the [Shaman] trophy.
Once you regain control over your character, follow the others to the Indian cemetery. That is where the burial of the old Indian woman will take place. As soon as the ceremony ends, run among the rocks along the path on the left. This way, you will reach a cave where Jodie will discover interesting paintings. A moment later, a cutscene of the goodbye will start, where you can hug or kiss Jay. Regardless of the decision you have taken, this episode will end with your taking part with the family.