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BattleForge - Cards list - Shadow - part 2 - game guide, walkthrough, secrets, game tips & strategies

BattleForge Game Guide
Cards list - Shadow - part 2
by Michal ”aRusher” Urbanek (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
This PDF Game Guide is being prepared and will be available next week.
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Cards list - Shadow - part 2  (24/38)

 

Dreadcharger

Type: Creature

Rarity: Rare

Charges: 3

Orbs:

Power: 60

Attack: 600

Defense: 520

Weapon type: S

Size: M

Swift – unit moves at high speed

Description: A necessity in every Shadow deck, mainly because of Swifta. Most of the times you will start a game with Dreadcharger, heading quickly for a Power Well. Effective against small units. It has interesting upgrades, giving it The Reaping ability. It allows you to shield Dreadcharger with other creature's life points – he then becomes a true force to be reckoned with.

 

 

Motivate

Type: Spell

Rarity: Rare

Charges: 3

Orbs:

Power: 25

Spur – sacrifices one of the player's units to motivate the remaining ones of the same kind (also allied units). Causes them to deal 50% more damage for 20 seconds. Reusable after 30 seconds.

Description: You can use it if many units of the same kind. Most often used on small creatures (it rarely pays off to scarifice a powerful troop for a 20-seconds bonus). Of course it's best to cast it just before assaulting your opponent.

 

Nasty Surprise

Type: Spell

Rarity: Common

Charges: 5

Orbs:

Power: 60

Foul Play – changes own unit into a living bomb that explodes immediately, dealing 150% of current amount of life points as damage to both enemy and player's units in 25 metres radius, up to 33% per target. Knocks back small and medium units. Reusable after 5 seconds.

Description: It's best to use it on cheap units with as much health as possible – at the first Orb, Wrathblades do well as living bombs. It may be sometimes well-advised to detonate a Dreadcharger, since it has Swift, allowing it to quickly get among enemies. As with other spells you have to be careful not too damage your own units.

 

Embalmer’s Shrine

Type: Structure

Rarity: Rare

Charges: 1

Orbs:

Power: 30

Defense: 1032

Pick over the Bones – activate, to increase the number of life points gained from corpses. For the next 40 seconds, all unit remains in the game will give 170% more life points, when they are gathered. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds (Power Cost: 50).

Description: A card useful for players who like to reap the rewards of amassing units' corpses. It's not too expensive and can be safely cast at the 2nd Orb if you plan to use the abilities of cards such as Shadow Phoenix or Furnace of Flesh.

 

Life Weaving

Type: Spell

Rarity: Uncommon

Charges: 4

Orbs:

Power: 75

Pain Link – entire damage dealt to target unit is reduced by 30%, while 50% of the damage is transfered to both friendly and enemy units in 15 metres radius. Lasts 20 seconds. Reusable after 20 seconds.

Description: Not a bad card though you could spend its power cost on something like another unit of Forsaken. Unholy Power is much better and only 25 Power more expensive, but it's only available with the 2nd Orb.

 

Darkelf Assassins

Type: Creature

Rarity: Uncommon

Charges: 4x6

Orbs:

Power: 50

Attack: 570

Defense: 450

Weapon type: S

Size: S

Bow Attack – every second unit shoots arrows at enemies, dealing 12 damage.

Unholy Trance – unit can't move and deals 16 damage for 10 seconds. When the effect wears off, Darkelf Assassins remain immobile and can't attack for 20 seconds. Reusable after 20 seconds.

Description: Better archers than Forsaken for the same price, with a similiar buffing effect. Worth having on your walls and using in PvE – more so, since after the upgrades, the time they can't move after using Unholy Trance drops down to 10 seconds, and the damage dealt while using this ability raises to 20.

 

Furnace of Flesh

Type: Structure

Rarity: Uncommon

Charges: 3

Orbs:

Power: 75

Defense: 1900

Recycle – collects all corpses in 25 metres radius, to transfer 2% of their maximum life points from the Void to your Power pool.

Description: Spending 75 Power in PvP on a building that you're not sure if you're going to use is not a very good idea. For the very construction cost to return to you, units of total 3750 maximu life points outpot would have to die in the building's range, and that's not really likely to happen in a battle between players. Only useful in PvE, in situations when you're defending – in such cases you can really profit form Furnace of Flesh.

 

Nightcrawler

Type: Creature

Rarity: Common

Charges: 4

Orbs:

Power: 60

Attack: 640

Defense: 745

Weapon type: M

Size: M

Frenzy – unit deals 50% more damage for 20 seconds. When the effect wears off, Nightcrawler will die.

Swift – unit moves at high speed

Description: A unit with an effect similiar to that of Forsaken, but lasting 8 seconds longer. Very good against medium units. It also has Swift, allowing it to chase fleeing enemies.

 

 

Cards list - Shadow - part 2  (24/38)
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Introduction
General tips
Interface
Battle interface
Forge interface
Cards list
Fire - part 1
Fire - part 2
Fire - part 3
Fire - part 4
Fire - part 5
Fire - part 6
Frost - part 1
Frost - part 2
Frost - part 3
Frost - part 4
Frost - part 5
Frost - part 6
Nature - part 1
Nature - part 2
Nature - part 3
Nature - part 4
Nature - part 5
Nature - part 6
Shadow - part 1
Shadow - part 3
Shadow - part 4
Shadow - part 5
Shadow - part 6
Example scenarios
Encounters with Twilight - part 1
Encounters with Twilight - part 2
Siege of Hope - part 1
Siege of Hope - part 2
Defending Hope - part 1
Defending Hope - part 2
The Soultree - part 1
The Soultree - part 2
Additional Info
PvP – Decks and strategies
Dictionary
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