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BattleForge - Cards list - Frost - part 5 - game guide, walkthrough, secrets, game tips & strategies

BattleForge Game Guide
Cards list - Frost - part 5
by Michal ”aRusher” Urbanek (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
This PDF Game Guide is being prepared and will be available next week.
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Cards list - Frost - part 5  (15/38)

 

Skyelf Sage

Type: Creature

Rarity: Rare

Charges: 3

Orbs:

Power: 100

Attack: 1030

Defense: 975

Weapon type: L

Size: L

Celestial Blade – every 2 seconds unit throws a lance of light, dealing 70 damage to enemies in 5 metres radius of its target, up to 110 in total.

High Guard – activate, to connect a unit with an allied building. Unit can't attack when active .

Surge of Strength – the building connected with Skyelf Sage receives Surge of Strength and deals 85% more damage.

Description: Rather useless in PvP because you rarely use offensive buildings at the third Orb. Worth having in a PvE deck in a scenario where you have to defend an area.

 

Shrine of Martyrs

Type: Structure

Rarity: Rare

Charges: 1

Orbs:

Power: 300

Defense: 1800

Shield of the Martyr – activate to create protecting shields with a total strength of 400% of the current Power in the Void, that are applied to player's units. The shields last 30 seconds and absorb 50% of all damage. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds.

Description: Too expensive – at least in PvP – 300 Power for a building, that an enemy can destroy, is definitely too much. Very helpful in PvE thanks to the ability to increase damage multiple times, after building it in a safe place. If you have a place in your deck – take it.

 

Shield Building

Type: Spell

Rarity: Common

Charges: 4

Orbs:

Power: 50

Ice Shield – applies an icey shield on an allied building, that absorbs 1300 damage for 8 seconds. Ice Shield renews every 7 secnods, up to three times in total. Reusable after 20 seconds.

Description: A very cheap card that gives many profits. Useful when the enemy attacks your base, to protect a tower or keep an Orb for a longer time. Can be used in multicolor decks since it only requires one Frost Orb.

 

Avatar of Frost

Type: Creature

Rarity: Ultra Rare

Charges: 1

Orbs:

Power: 250

Attack: 3200

Defense: 500

Weapon type: L

Size: XL

Frozen Armor – every 15 seconds unit covers itself in an icey armor, which absorbs up to 2150 damage.

Description: A unit with ,theoretically, low defense, but protected by a shiled that makes Avatar of Frost a powerful warropr. If the enemy has no units that can deal more than 2650 damage to the Avatar in 15 seconds, they will lose bitterly. However, when the shield is destroyed, Avatar of Frost dies quickly – that's why it's important to summon it quickly, before the opponent has anything to counter it. Great abilities correspond to the great cost but the unit is well worth spending 250 Power on it.

 

Frost Shard

Type: Spell

Rarity: Ultra Rare

Charges: 4

Orbs:

Power: 200

Freezing Shock – casts a freezing shock that deals 750 damage to enemies in 15 metres radius of its target, up to 2250 in total. Freezes enemy units in it's target area for 10 seconds. Reusable after 20 seconds

Description: Freezes and deals damage – and quite a lot of it. If it wasn't for its very high cost, it would be a great card. Most of the time though, it's better to wait a while and summon Avatar of Frost.

 

Kobold Engineer

Type: Creature

Rarity: Uncommon

Charges: 3

Orbs:

Power: 100

Attack: 950

Defense: 2000

Weapon type: M

Size: L

Architect - every 4 seconds unit repairs a building for 430 points.

Description: Automatic buildings repair? Great! The unit is great both in the defense missions in PvE and in cooperating with some of the buildings in PvP – often seen with Church of Negation in Frost/Shadow decks.

 

Retreating Circle

Type: Spell

Rarity: Uncommon

Charges: 2

Orbs:

Power: 60

Homeland Portal – creates a portal that teleports player's units in 15 metres radius to the closest owned monument. Reusable after 20 seconds.

Description: Allows to return to the closest Orba in case of a defeat far away from your base or when the enemy surprisesd you with an attack on your camp. You only have to be careful to be close enough to the siedged place and not to get even further away, having spent 60 Power.

 

Stronghold

Type: Structure

Rarity: Ultra Rare

Charges: 1

Orbs:

Power: 150

Attack: 2155

Defense: 3600

Cannon Turrets - every 3 seconds each of 8 cannons deals 52 damage to enemies in 5 metres, up to 75.

Bombardment - every 4 seconds fortress shoots a mortar missile, that deals 180 damage to enemies in 10 metres radius of its target, up to 265. Knocks back small and medium units.

Description: A very strong tower dealing a lot of damage that also has tons of defense. In a defense oriented deck, supported by spells and repairing unitsi – Kobold Trick and Kobold Engineer it's very hard to destroy.

 

 

Cards list - Frost - part 5  (15/38)
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Introduction
General tips
Interface
Battle interface
Forge interface
Cards list
Fire - part 1
Fire - part 2
Fire - part 3
Fire - part 4
Fire - part 5
Fire - part 6
Frost - part 1
Frost - part 2
Frost - part 3
Frost - part 4
Frost - part 6
Nature - part 1
Nature - part 2
Nature - part 3
Nature - part 4
Nature - part 5
Nature - part 6
Shadow - part 1
Shadow - part 2
Shadow - part 3
Shadow - part 4
Shadow - part 5
Shadow - part 6
Example scenarios
Encounters with Twilight - part 1
Encounters with Twilight - part 2
Siege of Hope - part 1
Siege of Hope - part 2
Defending Hope - part 1
Defending Hope - part 2
The Soultree - part 1
The Soultree - part 2
Additional Info
PvP – Decks and strategies
Dictionary
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