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BattleForge - Cards list - Fire - part 5 - game guide, walkthrough, secrets, game tips & strategies

BattleForge Game Guide
Cards list - Fire - part 5
by Michal ”aRusher” Urbanek (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
This PDF Game Guide is being prepared and will be available next week.
rate guide:
Cards list - Fire - part 5  (9/38)

 

Vulcan

Type: Creature

Rarity: Uncommon

Charges: 2

Orbs:

Power: 120

Attack: 2400

Defense: 950

Weapon type: M

Size: L

Flamethrower – unit throws flames that deal 120 damage to enemies every second.

Conflagrate – activate to fill a cone-shaped area, in a chosen directory, with flames dealing 210 damage to enemies every second. Lasts 20 seconds. Reusable after 30 seconds.

Description: In comparison to Magma Hurlerem, Vulcan deals much more damage but when fighting with a group of enemies (and that's the case., most of the time), the Hurler is more efficient, because it has a greater ”compound” attack. It's also a bit cheaper and knocks back small and medium unitsi. You should check, which of them suits you better.

 

Inferno

Type: Spell

Rarity: Rare

Charges: 1

Orbs:

Power: 300

Meteor Shower – hurls 8 meteors onto a chosen area, each dealing 200 damage to enemies in 15 metres, up to 600 in total. Knocks back small and medium units. Reusable after 20 seconds.

Description: Nice enough in PvE – you can deal some great damage on a big area, when you have a Power surplus. In PvP however, the cost of casting this spell is much too big. You'd do better to summon some Magma Spores or Magma Hurlers.

 

Spitfire

Type: Creature

Rarity: Ultra Rare

Charges: 1

Orbs:

Power: 300

Attack: 3790

Defense: 1900

Weapon type: Special

Size: XL

Ground Bomb – every 4 seconds unit shoots a magma bomb, dealing 270 damage to enemies in 10 metres of its target, up to 420 in total. Knocks back small and medium units. Only affects ground targets.

Air Defense – every 2 seconds 8 cannons shoot independently, dealing 60 damage to enemies in 5 metres of its target, up to 85 in total. Only affects air targets.

Siege – unit deals 100% more damage to structures.

Description: A real building destroyer. It deals twice the normal damage to them, and also has special cannons that only attack flying creatures. It has some problems like a huge cost and a small amount of life points but if it gets through to enemy structures, it can crush them with a couple of shots. There are many better options for this Power cost, however.

 

Backlash

Type: Spell

Rarity: Ultra Rare

Charges: 2

Orbs:

Power: 150

Void Surge – triggers an explosion that deals damage equal to Power stored in Void + 250% of this Power, to enemies in 25 metres radius. Up to 25% of this damage can be taken by one unit. Void Power isn't used up. Knocks back small and medium units. Reusable after 30 seconds

Description: A very useful spell in PvE, rarely seen in battles between players. The reason is simple – you will rarely have enough Void Power for Backslasha to be worthwile. Very recommended for campaings and scenarios though.

 

Voodoo Shack

Type: Structure

Rarity: Ultra Rare

Charges: 3

Orbs:

Power: 50

Defense: 1700

Deathcounter – puts a curse one enemy's building, causing it to explode after some time. This time depends on the building's life points. Reusable after 30 seconds.

Description: In theory, a good card, nevertheless, it has one (apparently) bug associated with it. In the building's description there's not a single word about the range of its effect and no area is highlighted when you click on it. This makes it hard to place Voodoo Shack so it would actually destroy any of the enemy's buildings.

 

Aura of Pain

Type: Spell

Rarity: Uncommon

Charges: 3

Orbs:

Power: 80

Torment – a chosen unit is surrounded by energy, dealing 34 damage every second to enemies in 15 metres radius, up to 170 in total. Lasts 15 seconds. Reusable after 10 seconds.

Description: For a spell that requires a third Orb, Aura of Pain deals too little damage to use it actively. Additionally, an experienced player will move the afflicted unit away from the others, causing the damage to be dealt to only one creature. Only consider using it in PvE.

 

Shrine of War

Type: Structure

Rarity: Rare

Charges: 1

Orbs:

Power: 300

Defense: 1600

Song of Battle – everytime an enemy is killed, 4% of the current Power in Void is added to the Power pool. Lasts 20 seconds. Not usable for 60 seconds after construction. Reusable after 60 seconds.

Description: A card only used in PvE campaing scenarios. In matches between players, you won't be killing enough units to really gain benefits from Shrine of War and the cost of building it is very high.

 

Virtuoso

Type: Creature

Rarity: Rare

Charges: 2

Orbs:

Power: 120

Attack: 1790

Defense: 1700

Weapon type: L

Size: L

Trumpet of Jelico – activate, to deal 10 damage to units and 1300 damage to buildings in a cone-shaped area in chosen direction, up to 3400 in total. Knocks back small and medium units. Reusable after 20 seconds (Power Cost: 100).

Description: A very interesting unit, used for destroying enemy buildings. Because the ability is not exactly cheap, you have to use it to its fullest. Try to have three structures in its area of effect, for exampe twoe Power Wells and an Orb. After using the trumpet twice or with help of other units, you can quickly get rid of these structures important to the enemy.

 

Boom Brothers

Type: Creature

Rarity: Uncommon

Charges: 3

Orbs:

Power: 100

Attack: 2800

Defense: 2000

Weapon type: XL

Size: L

BOOM – activate to shoot a cannon ball, dealing 850 damage to enemies in a cone-shaped area, up to 2100 in total. Only affects ground targets. Knocks back units of all sizes. Reusable after 30 seconds (Power Cost: 50).

Description: Instead of spending 100 Power on a unit with not exactly impressive stats and an L-size, it's better to wait a little and invest in Fire Dragona or Fire Worma. Unless the enemy is already attacking – in such case the Brothers can prove very useful.

 

 

Cards list - Fire - part 5  (9/38)
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Introduction
General tips
Interface
Battle interface
Forge interface
Cards list
Fire - part 1
Fire - part 2
Fire - part 3
Fire - part 4
Fire - part 6
Frost - part 1
Frost - part 2
Frost - part 3
Frost - part 4
Frost - part 5
Frost - part 6
Nature - part 1
Nature - part 2
Nature - part 3
Nature - part 4
Nature - part 5
Nature - part 6
Shadow - part 1
Shadow - part 2
Shadow - part 3
Shadow - part 4
Shadow - part 5
Shadow - part 6
Example scenarios
Encounters with Twilight - part 1
Encounters with Twilight - part 2
Siege of Hope - part 1
Siege of Hope - part 2
Defending Hope - part 1
Defending Hope - part 2
The Soultree - part 1
The Soultree - part 2
Additional Info
PvP – Decks and strategies
Dictionary
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