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BattleForge - Cards list - Shadow - part 1 - game guide, walkthrough, secrets, game tips & strategies

BattleForge Game Guide
Cards list - Shadow - part 1
by Michal ”aRusher” Urbanek (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
This PDF Game Guide is being prepared and will be available next week.
rate guide:
Cards list - Shadow - part 1  (23/38)

 

The purple deck is, in a way, the most interesting of the four. It highly depends on various kinds of tricks that can often drive the opponent mad. You can detonate your unit like a bomb, killing enemy soldiers, sacrifce one units to buff others, etc. The spells that deal damaga to both friendly and enemy units are also chracteristic for Shadow. You should experiment with this deck, like with any other.

Decomposer

Type: Structure

Rarity: Common

Charges: 3

Orbs:

Power: 50

Defense: 1000

Shred them! – activate, to decomopose your unit and regain 30% of the Power immediately, with te rest of it returning to the Void. Immediately reusable.

Description: It's a bit much to spend 50 Power at the beginning of a game, on a building you're not necessarily going to use. You can build it later when you have units that can't harm enemy creatures.

 

Executor

Type: Creature

Rarity: Uncommon

Charges: 4

Orbs:

Power: 50

Attack: 600

Defense: 520

Weapon type: M

Size: M

Burnout – unit deals 30% more damage for 20 sconds. When the effect wears off, it's weakend and deals 50% less damage for 40 seconds. Reusable after 60 seconds.

Description: A good unit for fightring medium creatures, hence its damage bonus. After trigerring its effect, Executor is capable of deafeating much stronger units of this size.

 

Forsaken

Type: Creature

Rarity: Common

Charges: 5x6

Orbs:

Power: 50

Attack: 450

Defense: 450

Weapon type: M

Size: S

Crossbow Attack – every 2 seconds unit shoots bolts at enemies, dealing 6 damage to them.

Frenzy – after triggering, unit deals 12 damage przez 20 seconds. When the effect wears off, Forsaken dies.

Description: Great and cheap archers for the first Orb. Their strength lies in the ability that you should use when they are on a lost position – their attack value doubles and even though they finally die, it's worth using – they would probably be defeated anyway, without hurting the enemy.

 

Lifestealer

Type: Structure

Rarity: Common

Charges: 4

Orbs:

Power: 50

Attack: 1080

Defense: 1200

Painful Shot – every 2 seconds tower shoots a pain inducing missile, that deals 85 damage to enemies in 5 metres radius of its target, up to 130 in total. Each shot decreases the number of building's life points by 50. Turret stops shooting when its health is too low.

Still alive – regenerates 5 life points every second.

Description: A good, very cheap turret with high attack value for its cost. The only alternative at the first Orb is Phase Tower, that has an ability to teleport, but it costs a bit more and has a weaker attack.

 

Nox Trooper

Type: Creature

Rarity: Uncommon

Charges: 4

Orbs:

Power: 50

Attack: 450

Defense: 450

Weapon type: M

Size: M

Nightfire – every 2 seconds unit shoots a stream of dark energy at enemies, dealing 40 damage to them.

Overload – activate, to release a powerful missile after 6 seconds of preparation, that deals 300 damage to enemies. Knocks back small units. Reusable after 20 seconds (Power Cost: 40).

Description: The unit's statistics are similiar to those of Forsaken, the main difference between the two being their abilities. In practice, Nox Trooper's one is less useful – it has a long loading time during which unit can be easily killed and it costs 40 Power.

 

Phase Tower

Type: Structure

Rarity: Uncommon

Charges: 4

Orbs:

Power: 60

Attack: 900

Defense: 950

Shadow Bolts – every 3 seconds tower shoots a missile, that deals 110 damage to enemies in 5 metres radius of its target, up to 160 in total.

Relocation – building moves to another spot in a 50 metres range. After moving, tower receives 200% more damage for 40 seconds. Reusable after 30 seconds.

Description: One of the two purple towers at the first Orb. A bit weaker than Lifestealer, but with a very good ability allowing to build it relatively safe next to the enemy's base and then, when finished – transport it inside. The choice beteween these two structures is yours.

 

Skeleton Warriors

Type: Creature

Rarity: Common

Charges: 5x6

Orbs:

Power: 50

Attack: 600

Defense: 510

Weapon type: M

Size: S

Unholy Armor – unit recieives 30% less damage for 20 seconds. When the effect wears off, Skeleton Warriors die.

Description: Pretty good statistics for 50 Power cost, effective against medium creatures and in keeping enemy in contac (after using the ability). An alternative for Executor.

 

Wrathblades

Type: Creature

Rarity: Common

Charges: 5x6

Orbs:

Power: 50

Attack: 510

Defense: 600

Weapon type: S

Size: S

Burnout – unit deals 30% more damage for 20 seconds. When the effect wears off, it's weakened and deals 30% less damage for 40 seconds. Reusable after 60 seconds.

Description: A unit good for killing little creatures, even better after using the ability. A lot of life points make it more likely to survive than, say, Dreadcharger.

 

 

Cards list - Shadow - part 1  (23/38)
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Introduction
General tips
Interface
Battle interface
Forge interface
Cards list
Fire - part 1
Fire - part 2
Fire - part 3
Fire - part 4
Fire - part 5
Fire - part 6
Frost - part 1
Frost - part 2
Frost - part 3
Frost - part 4
Frost - part 5
Frost - part 6
Nature - part 1
Nature - part 2
Nature - part 3
Nature - part 4
Nature - part 5
Nature - part 6
Shadow - part 2
Shadow - part 3
Shadow - part 4
Shadow - part 5
Shadow - part 6
Example scenarios
Encounters with Twilight - part 1
Encounters with Twilight - part 2
Siege of Hope - part 1
Siege of Hope - part 2
Defending Hope - part 1
Defending Hope - part 2
The Soultree - part 1
The Soultree - part 2
Additional Info
PvP – Decks and strategies
Dictionary
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