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Battlefield Hardline Game Guide by gamepressure.com

Battlefield Hardline Game Guide

Table of Contents

Rescue and Team Deathmatch | Game modes Battlefield Hardline Guide

Last update: 11 May 2016

Rescue

"Rescue " is also a mode, where two teams, of five players, compete. Each player has one life per round. The match is won by the team that is the first one to win 5 rounds.

On the map, there are two hostages present. The goal of the police is to make it over to one of them and to escort him to a safe zone. If the player, who is carrying the hostage, dies the hostage is dropped at the spot. He can then be picked up by another cop and carried over to the destination.

The police win the round, if they rescue and carry over to the safe zone, at least, one of the hostages, or if they manage to kill all of the opponents - Rescue and Team Deathmatch - Game modes - Battlefield Hardline - Game Guide and Walkthrough

The police win the round, if they rescue and carry over to the safe zone, at least, one of the hostages, or if they manage to kill all of the opponents. The criminals win if the allotted time, of 3 minutes, elapses, or they kill all the cops.

Useful classes

Just like in the case of the "Rescue and Crosshair" mode, the most useful class is the operator, who comes equipped with the defibrillator. This is so, because each player has only one life, per round. Therefore, reanimation provides a higher advantage, than in the case in which the player can respawn.

Hints

The criminals should be deployed in a line, across the map, thanks to which all of the routes to the hostages will be well-secured. The police, on the other hand, should split into two teams and attack from several directions, at a time.

The police should not be too hasty to attack. It is best to take up the available time to check out on all the hiding places, one after another. Too much of a haste may result in getting into the criminals' ambush.

Team DM

Team DM is the easiest mode in Battlefield Hardline. It consists, simply, in killing each other. There are no other goals to achieve here. One kill equals one ticket for the team. It is possible to get the ticket back by means of a successful reanimation. The round ends as soon as one of the teams gathers 300 tickets. If the allotted time, of 30 minutes elapses, the team to gather the most tickets wins.

The main purpose of the Team DM is training and testing new weapons. Therefore, it is impossible to say that one class is more useful here, than the other. Also, there is no specific way to win the round, here. Simply, the team that wins direct exchange of fire, wins.

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