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Battlefield: Bad Company - Basics - game guide, walkthrough, secrets, game tips & strategies

Battlefield: Bad Company Game Guide
Basics
by Maciej "Sandro" Jalowiec (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Basics  (23/36)

 

Basics

 

Gold Rush is a game mode in which players are divided into two groups – attackers and defenders.

The attackers’ task is to destroy all the gold crates located on the map. The defenders must naturally prevent their enemies from doing this.

The Gold Rush mode starts on a small map. If the attackers destroy all the crates on that little piece of terrain, the defenders team will have to fall back to further, previously locked part of the map. There we go again – if the attackers blow up the boxes, the defending group falls back again. What is more, most of the places with gold crates become spawn points for the attackers once they destroy the boxes.

The game ends either when all gold crates are destroyed, or when attackers run out of their reinforcements.

 

Short bars at the top of the screen inform about the gold crates’ conditions, while the long one shows the amount of reinforcements still available to the attackers.

 

Big, grey, with precious gold inside.

 

To destroy a gold crate in 100%, the attackers must place an explosive charge on it. It can be done by any soldier class. Arming the bomb takes a while, so before You attempt to do it, make sure that enemies won’t surprise You during planting the explosives.

The bomb goes off after several seconds, so You have to keep an eye on it all the time, as the defenders may reach the charge and defuse it before the explosion.

 

Map legend

In the further part of this game guide You’ll find descriptions to all maps used in the multiplayer mode. To understand them properly, take a look on the map legend first.

 

 

The map descriptions have been divided into two parts – the first one describes the map structure. That includes terrain geometry, water presence, level of urbanization, possibilities of maneuvering with heavy machinery, etc. The second part is about the most common plays executed by players. The most important things are written in bold and sometimes a proper screenshot is provided.

 

 

Basics  (23/36)
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Introduction
General tips
Campaign
Welcome to Bad Company I
Welcome to Bad Company II
Acta Non Verba I
Acta Non Verba II
Crossing Over I
Crossing Over II
Par for the Course I
Par for the Course II
Air Force One
Crash and Grab I
Crash and Grab II
Ghost Town I
Ghost Town II
Collectables
Collectables
Gold crates
Acta Non Verba
Crossing Over
Par for the Course
Air Force One
Crash and Grab
Ghost Town
Gold Rush mode assumptions
Maps analyses
Ascension
Deconstruction
End of the Line
Final Ignition
Harvest Day
Oasis
Over and Out
Valley Run
Kits
Vehicles
Stationary weapons
Additional notes
Achievements
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All logos and images are copyrighted by their respective owners. Official Battlefield: Bad Company www page: http://badcompany.ea.com/
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