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Battlefield: Bad Company - Vehicles - game guide, walkthrough, secrets, game tips & strategies

Battlefield: Bad Company Game Guide
Vehicles
by Maciej "Sandro" Jalowiec (guides.gamepressure.com)
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Vehicles  (33/36)

 

Heavy tanks

These vehicles has the toughest armor and we can surely say they’re the best land units in the whole game. A heavy tank has two seat – one for the driver (who also uses the main cannon) and the second is occupied by the gunner, operating a heavy machine gun installed on the tank’s turret. This vehicle, even when alone, may cause a lot of serious damage to the enemy. However, tank crew perform best when it is supported by infantry. Soldiers should repair the tank and eliminate enemy Demolition and Recon soldiers trying to hunt down the vehicle.

The biggest disadvantage of the heavy tank is undoubtedly its low maximum speed and questionable efficiency in a fight against single infantry units when there’s only the driver sitting in the tank. Moreover, the ability of releasing smoke seems to be quite useless.

 

Light tanks

Fast, but worse armored than the heavy tanks. However, the reload time is amazingly short, so these machines can lay some intensive, deadly for infantry fire. In a fight against other vehicles, light tanks easily deal with transport machines, but they may have problems with tanks of any type. That is why they need some Demolition class or vehicle support.

It has four seats – one for the driver/main gun operator, the second for gunner using a machine gun on the turret and the remaining two are for soldiers shooting through the windows at the rear of the tank. Just like with the heavy tank, the smoke doesn’t seem to be quite efficient.

 

Infantry transport vehicles

Weakly armored vehicles designated to serve as a transport units for infantry. We can divide them into two types, let’s call them – bigger ones (on the right in the picture) and smaller ones (on the left). These types differs in armor and weaponry. Bigger type can take more shots, but it has only a heavy machine gun, while the smaller vehicles are weaker and have (beside the MG) a quite good grenade launcher.

Each type has four seats – the first one is for the driver, the second for machine gunner, third for grenade launcher operator (in bigger type soldier sits in the back and covers the six) and the fourth seat is for a passenger who can’t do nothing apart from watching what is going around him.

These vehicles – although they have nice weaponry – are too weak to actively participate in battles. However, their velocity allow soldiers to move rapidly from one place to another.

In the singleplayer mode You can also find completely unarmed army trucks.

 

Helicopters

Experienced pilot in a cockpit of this machine can be a real problem for the enemy. We have here two seats. The first one is for the pilot, who also operates rocket pods and machine guns simultaneously, by pressing one button. That combination is deadly for both infantry and vehicles (including the flying ones).

There is also a gunner sitting in the cockpit. He operates a cannon similar to the one installed in a light tank – it’s a great weapon against infantry and light vehicles. Helicopter’s disadvantages are weak armor and pilotage practice requirement.

 

Boats

The only floating unit in the whole game. Rarely used and lightly armored. Armed with two grenade launchers (one in the front and the second in the back). Boat has enough space for four players. The first one steers the vehicle, the second uses his own firearm to fight encountering enemies and the two left operate the grenade launchers.

Although boats are quite fast, they can be easily destroyed by tanks, rocket launchers, other boats, etc.

 

 

Vehicles  (33/36)
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Introduction
General tips
Campaign
Welcome to Bad Company I
Welcome to Bad Company II
Acta Non Verba I
Acta Non Verba II
Crossing Over I
Crossing Over II
Par for the Course I
Par for the Course II
Air Force One
Crash and Grab I
Crash and Grab II
Ghost Town I
Ghost Town II
Collectables
Collectables
Gold crates
Acta Non Verba
Crossing Over
Par for the Course
Air Force One
Crash and Grab
Ghost Town
Gold Rush mode assumptions
Basics
Maps analyses
Ascension
Deconstruction
End of the Line
Final Ignition
Harvest Day
Oasis
Over and Out
Valley Run
Kits
Stationary weapons
Additional notes
Achievements
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