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Battlefield: Bad Company - Over and Out - game guide, walkthrough, secrets, game tips & strategies

Battlefield: Bad Company Game Guide
Over and Out
by Maciej "Sandro" Jalowiec (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Over and Out  (30/36)

 

 

Map construction

It’s a typical urbanized map. It can be easily divided into two territories. The first one is a town with buildings on both sides of the river. In the second, we can ruins, a small forest and a communication center. As You can see on the map, there are two pair of gold crates in that second area.

The town is built on an exceptionally flat terrain. On the other hand, the second area has a geometry of a slope. You can find a lot of vantage points on the upper floors of buildings standing in the town. The most important structures are here two houses standing next to each other, by the river, on the attackers’ side. Both teams can use them, as they provide great field of vision. This allows not only shooting at enemies, but also calling in the artillery.

 

 

The bridge on the river actually has no tactical meaning – nobody walks through it, as everyone are aware it is a certain way to death. Moreover, the attackers have no vehicles in the first part of the round, so the bridge is utterly useless.

Both crates in the first pair are exposed to enemy fire after crushing the walls that surround them. The situation at the second pair’s location is different. The crates are surrounded by unbreakable ruins and everything is placed on a very steep hill. The best way of attacking actually leads through forest, where the hill is the steepest. Taking the road can end tragically, as there are two machine guns emplacements located near it.

In the last part of the round, snipers are joining the battle. The com center’s roof (including the radar dome) is a very nice vantage point. The crates are here a quite tough nut to crack. It is difficult to approach them with rocket launchers. What is more, one of them is located below the ground level, so installing an explosive charge is the best solution here.

 

The most common plays

Both teams are trying to secure strategically important buildings located by the river. Moreover, the attackers have to crush all the walls around the first pair of gold crates – this allows the Demolition soldiers to destroy the crates. Sometimes they just don’t have to see them. Try aiming at the triangle, launching a projectile and watching if the crate loses energy.

 

 

Although the snipers in the city and ruins are less popular than Assault and Support kits, their MTN-55 motion sensors provide great help while defending the crates. Better make sure that there’s one or two snipers in the team, busy with searching incoming enemies.

 

 

Over and Out  (30/36)
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Introduction
General tips
Campaign
Welcome to Bad Company I
Welcome to Bad Company II
Acta Non Verba I
Acta Non Verba II
Crossing Over I
Crossing Over II
Par for the Course I
Par for the Course II
Air Force One
Crash and Grab I
Crash and Grab II
Ghost Town I
Ghost Town II
Collectables
Collectables
Gold crates
Acta Non Verba
Crossing Over
Par for the Course
Air Force One
Crash and Grab
Ghost Town
Gold Rush mode assumptions
Basics
Maps analyses
Ascension
Deconstruction
End of the Line
Final Ignition
Harvest Day
Oasis
Valley Run
Kits
Vehicles
Stationary weapons
Additional notes
Achievements
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