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Batman: The Telltale Games Series Game Guide by gamepressure.com

Batman: The Telltale Games Series Game Guide

Table of Contents

Chapter 2 - A Serious House | Walkthrough Batman: The Telltale Series Guide

Last update: 02 January 2017

Begin the chapter with talking to Joker to learn more about the place - Chapter 2 - A Serious House | Walkthrough - Episode 4: Guardian of Gotham - Batman: The Telltale Games Series Game Guide

Begin the chapter with talking to Joker to learn more about the place.

Thanks for the warning

I don't scare easily

What did they do?

...

Joker will give you a key that can be used on some of the items found in the room. Unfortunately, the key won't open any of them, as Joker wanted to make fun of you. You can give it to the guard right away (the one standing on the left), and approach Joker who will sit on an armchair.

He betrayed me!

I was never his friend

We used to be friends

...

This isn't a joke!

Lady Arkham is dangerous

Mayor Dent is out of control

...

Maybe, tell me what you know

I'll take her down!

I'm not doing that

...

No, it was the drugs

You don't know me

Oswald deserved it!

...

This isn't about me

Yes. I can relate

I'm nothing like her

...

The final part of the conversation with Joker will be your first important choice in the episode - Chapter 2 - A Serious House | Walkthrough - Episode 4: Guardian of Gotham - Batman: The Telltale Games Series Game Guide

The final part of the conversation with Joker will be your first important choice in the episode. You can promise a favor to Joker, or refuse completely. Regardless of your choice, the next part of the game will stay exactly the same.

You're never getting out

Sure. That seems fair

That's not going to happen

...

You have to make another choice after the first one. Choose either to use the phone, or stop the scuffle between guards and the prisoners.

  • Stop the fighting - You help the guard take care of the prisoners;
  • Use the phone - Use the phone on the wall to call Alfred;

The aforementioned situation ends in the same way. Alfred arrives to Arkham Asylum to get you out.

I wasn't involved!

Where were you?

"John" started it!

...

I'll get a second opinion

It's not safe here

I'm fine, trust me

...

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