Locate a small yard with a cage and two pipes, with hot steam escaping out of them. Examine the area to the left of the cage and use the Shock Gloves on the local generator. This is not it, yet. You still need to use the claw to open the manhole above. Opening it will stop the steam escaping the pipes so, enter the cage and reach the place where there is the Datapack.
Find the object shown in the screenshot, i.e. the generator and four pressure plates. Start with charging the generator, using the Shock Gloves. Note the combination that is displayed on the wall, above the box with collectibles, and start stepping onto the pressure plates in the same order - 1, 2, 1, 3, 4, 3 (you do not need to run to fit in within the time limit). The correct performance of the entire sequence will grant you access to the box with the Datapack.
Start on the rooftop of the tall building to the South-West of the collectible. Jump off the roof and remember that you cannot rely on gliding alone. You need to plummet and rise to maintain the altitude. Glide towards the upper balcony of the communications tower, shown in the above screenshot. On the balcony, there is the Datapack.
This collectible is on the topmost balcony of the Soder Cola building and reaching it is seemingly impossible. In fact, it is a complicated process. Start from the fragment of the rooftop that is situated below (if there are any enemies here, deal with them), target the gargoyle on the building North of here (the screenshot). Use the hook launcher, pull yourself to the gargoyle at high speed, which will result in the Batman being launched into the air.
Quickly, make a turn of, about, 180 degrees and start the series of diving and increasing your altitude. All of this is aimed at maintaining the altitude of your flight because, this way you will be able to reach the balcony shown in the screenshot, where there is the Datapack.
After you have dealt with the nearby bandits, stop on the bridge to the North-West of the collectible (the box attached to the building's wall).
Select the Remote Controlled Batarang from the inventory and send it Eastwards. After it goes past the building, turn Southwards, and to the West then. Direct the batarangs towards the first green button show in the screenshot.
From now on, you only have 5 seconds to complete this puzzle so, you need to hurry. Turn Southwards and throw a single Batarang towards the green button.
Finally, throw three Batarangs towards the next set of buttons above the box with the collectible. You can now use the hook to grab the Datapack at a distance.
Datapack 9 (The Hat Shop)
You visit the Hat Shop, among others, while completing the side mission connected with the Mad Hatter, but you can go there anytime throughout the game. After you get into the building's first area, use the claw onto the venting shaft grate(unless you have done that already) and jump inside. While exploring the venting shaft, do not take the branch leading to the back room, but the other one instead, which will take you to the Datapack.
Datapack 10 (Gotham Merchants Bank)
This collectible is in the Gotham Merchants Bank, which you visit for the first time while completing the Access the Gotham Merchants Bank mission. By way of reminder, you can access the bank from the side of the blown up wall fragment, or by taking the roof in the roofed area. After you get inside the bank, reach the room in the attic, located in the Northern part of the building (the screenshot), i.e. the one that you have explored on your way from the bank's rooftop to the bank's main area.
Stop at the machinery and pay attention to the big cogs. Thanks to this, you will determine that the Datapack is attached to one of them. As a result, you need to use the claw at the right moment, to grab it at a distance.
For finding all 10 Datapacks, you receive the audio file connected with the Penguin.