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Batman: Arkham Origins Game Guide by gamepressure.com

Batman: Arkham Origins Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Firefly | Boss fights Batman: AO Guide

The circumstances of encountering the boss: Firefly is the fifth main boss that appears during the game's campaign mode. You are going to fight this boss after you defused three bombs on the Gotham Pioneers Bridge, right after the completion of the Disarm the bomb at the north pillar mission.

Press the counter-attack button - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
Press the counter-attack button

Start the fight with Firefly by pressing the counter-attack key/button, thanks to which Batman will use the claw and make it over to the fight arena in a quite unconventional way (only then, will the boss' health bar appear).

Do not stop for anything for longer, keep running around the entire arena - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
Do not stop for anything for longer, keep running around the entire arena

Right after the fight's main part starts, you should spend a few moments learning Firefly's attacks. The boss is predominantly using his flame thrower and to avoid taking damage, you need remain in constant motion. Performance of leaps should not be necessary, although it can be helpful at critical stages and let you avoid losing health.

At moments in between Firefly's attacks, you can try throwing the glue grenades at him, and it is best to use the key/trigger combination that allows you to throw one quickly (i - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough

At moments in between Firefly's attacks, you can try throwing the glue grenades at him, and it is best to use the key/trigger combination that allows you to throw one quickly (i.e. by skipping manual aiming). After several attempts, one of the grenades should hit the boss and immobilize him for a moment (the screenshot).

Throw batarangs at Firefly - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
Throw batarangs at Firefly

Start now throwing regular batarangs. Just like earlier, rely on the key/trigger combination that allows you to throw them quickly. It is also a good idea to have an upgrade that makes the batarangs-throwing process more efficient. Still, you can do without it.

You need to use the claw to catch the boss - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
You need to use the claw to catch the boss

Continue throwing batarangs up o the moment when the game zooms in on the boss and suggest that he has been stunned temporarily. Quickly, use the combination of keys/buttons for quick use of the claw. After the boss is captured, start tapping the key/button that appears on the screens to pull him towards yourself. Batman will then land a strong blow without your participation.

It is a bit more difficult to avoid the bombs - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
It is a bit more difficult to avoid the bombs

From the moment of performing the first combination (glue grenade - batarangs - claw) Firefly will start to use another attack, which is the bombardment of the area. In this case, running around the bridge is not enough anymore and, according to the game's suggestion, you should also perform leaps to the sides. For the whole time, you should be on a lookout for a good opportunity to hit the boss with another glue grenade, to be able to perform the actions described above once again. .

The next phase of the fight should start at the moment when the Firefly loses around a half of his healthbar - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough

The next phase of the fight should start at the moment when the Firefly loses around a half of his healthbar. Start escaping, using the hook. Walk over to the left over the metal element of the bridge. You will reach another interactive point shown in the screenshot (you need to use again the hook).

Jump onto the vehicle hanging above the chasm - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
Jump onto the vehicle hanging above the chasm

Another part of the escape assumes maneuvering between car wrecks and, do not forget to rely on leaps to the sides at the moments at which Firefly starts bombarding the area. Jump onto the blue vehicle and get towards the truck's trailer, under which you need to perform a slide.

Wait for opportunities to immobilize the boss again - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
Wait for opportunities to immobilize the boss again

You can now continue the actions that have been described at the beginning on this page. Keep running around the bridge, avoid Firefly's attacks and wait for opportunities to throw him the glue grenades. Each time that you notice that the Firefly was stunned , pepper him with batarangs, and then, use the claw on him (do not worry if you are not fast enough to shoot the claw, because the batarangs themselves will also deal damage to Firefly).

After the boss' healthbar is nearly depleted, he will start bombardment of the area - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough

After the boss' healthbar is nearly depleted, he will start bombardment of the area. After you avoid the first wave of the charges, try to stand, more or less, in the middle of the arena, because this is going to be the only safe place. Wait for the moment in which Batman will be able to catch the Firefly with the hook (screen).

You need to save yourself from colliding with an obstacle twice - Firefly - Boss fights - Batman: Arkham Origins - Game Guide and Walkthrough
You need to save yourself from colliding with an obstacle twice

This is not the end, because during the last phase of the fight, you will have to press quickly the counter-attack button, in two different places. This will prevent the boss from smashing Batman against an obstacle.

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