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Batman: Arkham Knight Game Guide & Walkthrough by gamepressure.com

Batman: Arkham Knight Game Guide & Walkthrough

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Table of Contents

Riddles on Founders' Island | Collectibles - Founders' Island Batman: AK Guide

Riddle 1 [1922, 1554] - A psycho killer's grim design, what has an angle but just one line?

Photograph the murdered people - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Photograph the murdered people

Required gadgets: -

Riddle walkthrough: Look around under the airships, near the water. You must find three murdered bandits that were left by a serial killer.

Riddle 2 [2264, 1067] - A million dollar home for a spoiled child, his parents are dead but his parties are wild

Scan the mansion seen far away - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Scan the mansion seen far away

Required gadgets: -

Riddle walkthrough: Get to the top of the building and turn west, to the water. Far away you should see the mansion - zoom the screen on it and perform the scan.

Riddle 3 [2246, 1520] - He saved the date! All Hallow's Eve! But this calendar killer took his leave

Required gadgets: grappling hook - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough

Required gadgets: grappling hook

Riddle walkthrough: Reaching the place where you will make the scan will require you to explore the area thoroughly. Once you reach the marked territory, search for the manhole shown on the picture above. Use it to get to the underground territories.

In the underground territories, focus on examining the ceiling - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough

In the underground territories, focus on examining the ceiling. You should find the place shown on the picture above. Batman can use the grappling hook there and pull himself to the upper ledge.

The place where you make the scan - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
The place where you make the scan

Now all that's left is to enter the small room with the calendar. This is where you must make the scan.

Riddle 4 [2204, 1828] - He lives and dies in seven days, this beast you've tamed but his song still plays

1 - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Required gadgets: - - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough

Required gadgets: -

Riddle walkthrough: Explore the underground territories. While at it, listen to sounds of the surrounding, they will guide you to the gate shown on the picture above. Climb on it and go to the entrance to the nearby building.

The place where you should perform the scan - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
The place where you should perform the scan

After using the door, get to the place where you will find the poster and a large amount of candles. This is where you must activate the scanner.

Riddle 5 [2443, 1924] - An ancient order, lust for power consumed, their patron saint is here entombed

Examine all walls of the church - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Examine all walls of the church

Required gadgets: -

Riddle walkthrough: Check the underground territories, thus reaching the church and nearby cemetery. Examine all walls of the church to find Saint Dumas tomb that you must scan.

Riddle 6 [2584, 1568] - This cold corporation changed his life forever, curing his wife now a chronic endeavor

The logo can be found on one of the walls of the skyscraper - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
The logo can be found on one of the walls of the skyscraper

Required gadgets: -

Riddle walkthrough: Examine all walls of the marked skyscraper. You must find and scan the large logo of the Goth Corp.

Riddle 7 [2642, 1349] - This tumbledown ruin's not looking its best, what do you expect from the Penguin's old nest?

Scan the sign at the entrance to the destroyed Penguins mansion - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Scan the sign at the entrance to the destroyed Penguin's mansion

Required gadgets: -

Riddle walkthrough: It's a simple riddle. Reach the ruined mansion of Penguin and scan the Cobblepot Manor sign that can be found above the main entrance inside.

Riddle 8 [2923, 1219] - Far away the deflated brute roams, leaving behind what he couldn't ship home

Required gadgets: batclaw - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough

Required gadgets: batclaw

Riddle walkthrough: Reach the part of the port with large amount of containers. Take an interest in the opened container shown on the picture above.

Use the batclaw on the chest and, after that, make a scan - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Use the batclaw on the chest and, after that, make a scan

Enter the container and use the batclaw on the chest found ahead of you. After pulling out one of the walls of the chest, scan its insides.

Riddle 9 [2402, 1444] - Roll up! Roll up! For the circus of strange, this porcine professor is clearly deranged

Required gadgets: - - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough

Required gadgets: -

Riddle solution: You solve the riddle in the Pretty Dolls Parlor in the central part of the Founders' Island. The entrance to the parlor has been shown in the above screenshot and it becomes available only after you have completed The Perfect Crime side mission.

You need to scan the poster on the wall - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
You need to scan the poster on the wall

Walk into the hall, where you have fought Professor Pyg. Find a poster advertising the circus, to the right of the entrance.

Riddle 10 - Crusaders of old had a trusty steed. How much horsepower does a Dark Knight need?

Scan the Batmobile (in any place of the game world) - Riddles on Founders Island | Collectibles - Founders Island - Collectibles - Founders Island - Batman: Arkham Knight Game Guide & Walkthrough
Scan the Batmobile (in any place of the game world)

Required gadgets: -

Riddle walkthrough: It's an unusual riddle. Despite the fact that it is considered as part of Founders' Island secrets, you don't need to get anywhere to solve it. To complete this riddle you must simply scan the Batmobile at any time you want.

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