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Batman: Arkham Knight Game Guide & Walkthrough by gamepressure.com

Batman: Arkham Knight Game Guide & Walkthrough

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Table of Contents

Riddler trophies on Founders' Island (1-16) | Collectibles - Founders' Island Batman: AK Guide

Trophy 1 [1762, 1679]

Reach the top of the lighthouse - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Reach the top of the lighthouse

Required gadgets: -

Trophy walkthrough: The trophy can be found in an easily accessible place on the top of the lighthouse. You can collect it without using any gadgets.

Trophy 2 [1965, 1477]

You must hit the weakened wall - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
You must hit the weakened wall

Required gadgets: -

Trophy walkthrough: The trophy is located inside the building at the water and it is protected by a weakened wall. Go to some high viewpoint and glide from there towards the wall to get through it. Inside you can collect the secret.

Trophy 3 [1973, 1510]

Use the winch to unlock access to the room with the riddle - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Use the winch to unlock access to the room with the riddle

Required gadgets: Batmobile, winch, grappling hook, Batmobile remote control, line launcher

Trophy walkthrough: The trophy is in a small room to which access you can unlock only by using the Batmobile. Find the place with an interactive hook and attach your vehicle to it with the winch. Lower the metal curtain and drag yourself there with the grappling hook.

Start by positioning yourself on the green pressure plate - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough

Start by positioning yourself on the green pressure plate. Then, activate Batmobile remote control and unplug the winch. Now, stand in the place shown on the picture above and use the line launcher. It will let Batman bypass all the red pressure plates and safely reach the opened cage with the secret.

Trophy 4 [1905, 1696]

Glide towards the weakened wall - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Glide towards the weakened wall

Required gadgets: -

Trophy walkthrough: The trophy can be found inside the Trade House. Find the weakened wall on the left from the main entrance to the building. Glide towards it from some high roof and break through it.

Trophy 5 [1957, 1788]

Check the building near the water - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Check the building near the water

Required gadgets: -

Trophy walkthrough: The trophy is located inside one of the ruined buildings at the water. You can take it without using any gadgets.

Trophy 6 [2067, 1673]

Use the winch on the generator - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Use the winch on the generator

Required gadgets: Batmobile, winch, voice synthesizer, batclaw

Trophy walkthrough: You will be able to reach the trophy only after you destroy one of militia checkpoints. Find the generator in the territory with a roof and load it with Batmobile's winch (keep the engine RPM in the orange zone). It will uncover the corridor with one of Riddler's robots.

Send the robot towards the pressure plate - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Send the robot towards the pressure plate

If you don't have the chip needed for controlling the robots, focus on other secrets for now. Sooner or later you will obtain it. If you have it, use voice synthesizer on the robot. Order the machine to go to the right pressure plate. Now you can use the batclaw to take the trophy from the right cage.

Trophy 7 [2157, 1676]

Find the pressure plate on the bridge between the skyscrapers - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Find the pressure plate on the bridge between the skyscrapers

Required gadgets: grappling hook

Trophy walkthrough: Investigate the underground territories, more specifically the places with damaged Killinger sign. Use grappling hook to reach the upper ledge, there you will find the locked cage with the trophy and coordinates [2147,1492]. Open the world map and use the coordinates (they are displayed in the bottom right corner of the screen) to find the place which you must examine - it's a bridge between two skyscrapers, west from your current position. Once you reach the destination, stand on the pressure plate and wait for Riddler's speech.

Dive into the underground tunnels - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Dive into the underground tunnels

Now you will have to complete a rather hard time trial - you must get back to the cage with the trophy in less than 30 seconds. When the time trial starts, jump from the edge of the building and dive. You must flatten out at the right moment to avoid hitting any obstacle or the ground. Fly straight for a bit and then turn left to get into the underground territories. Here you must turn right twice and use the grappling hook at the end to drag yourself to the ledge with the secret. If you won't make any mistakes, you will have around 5 remaining seconds when you get the trophy.

Trophy 8 [2240, 1093]

The trophy is obtained easily - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
The trophy is obtained easily

Required gadgets: -

Trophy walkthrough: Reach the large building skeleton with Gotham City Trains neon. The trophy can be found on one of the floors of the building, in an easily accessible place.

Trophy 9 [2256, 1332]

Reach the top of the skyscraper - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Reach the top of the skyscraper

Required gadgets: -

Trophy walkthrough: The trophy can be found at the top of the skyscraper and you can get it without using any gadgets.

Trophy 10 [2216, 1467]

Required gadgets: Batmobile, forensic scanner, grappling hook - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough

Required gadgets: Batmobile, forensic scanner, grappling hook

Trophy walkthrough: Find the glowing green button on the wall of one of the buildings, drive towards it in the Batmobile and activate the forensic scanner. Remain in combat mode and start following the green question marks appearing due to scanner's work. The question marks will lead you to the hatch at the ceiling. Leave the Batmobile, stand in the place shown on the picture above and use the grappling hook.

Use 60mm cannon on the green sign - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Use 60mm cannon on the green sign

Once you reach the upper level, summon the Batmobile, activate the forensic scanner again and resume following the green question marks. They will lead you to a building with a round green mark on its wall. Use the cannon to shoot that spot. You will destroy the weakened wall. Now you can reach the trophy.

Trophy 11 [2368, 1430]

Batman and the robot must stand on different pressure plates - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Batman and the robot must stand on different pressure plates

Required gadgets: voice synthesizer

Trophy walkthrough: The trophy is located in a small closed cage. In order to gain access to it you must "cooperate" with nearby Riddler's robot. If you meet the robot for the first time, you must sneak up on him and perform a takedown on him. By doing so you will obtain a chip that will allow you to give commands to the robots. If you already have the chip, then you can skip this step.

Position yourself outside of robot's sight (if you took him down, then use the batarang on the question mark to respawn it) and don't let him see you. Pick voice synthesizer from the inventory and mark the robot. Order the machine to position itself on the right pressure plate. Carefully get close to the left plate and stop Batman on it. Now you can turn towards the secret and catch it from distance with the batclaw.

Trophy 12 [2319, 1668]

Check the territory under the ramp - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Check the territory under the ramp

Required gadgets: -

Trophy walkthrough: The trophy can be found under the giant metal ramp. You can obtain this secret without using any gadgets.

Trophy 13 [2177, 1839]

Once you pull the question marks from the wall, hit them with batarangs - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Once you pull the question marks from the wall, hit them with batarangs

Required gadgets: Batmobile, winch, batarang, batclaw

Trophy walkthrough: The trophy can be found in the locked cage on the wall. Drive the Batmobile there and use the winch on the interactive hook. Pull out the plate with three question marks from the wall. Leave the Batmobile and use the batarangs to hit the question marks (press the batarang quick use button/key). After that you can get the trophy with batclaw.

Trophy 14 [2199, 1947]

The gate on which you must use the remote electrical charge - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
The gate on which you must use the remote electrical charge

Required gadgets: remote electrical charge, batarang, remote controlled batarang

Trophy walkthrough: Find the closed passage at the water which can be unlocked by using the remote electrical charge on the generator above the gate. Walk inside but don't rush to the trophy as there's a defense turret on the right. Use the batarang on the green question mark to roll out the blind.

Get rid of the robots with the remote controlled batarang - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Get rid of the robots with the remote controlled batarang

After collecting the secret a group of Riddler's robots will appear in the neighboring room. You can't defeat them in direct battle as they have firearms. Instead, select the remote controlled batarang and aim it at the green question mark. Wait for the robots to be destroyed by a defense turret and use the remote controlled batarang again to roll out the blind. Finally, use the pulse to unlock the exit.

Trophy 15 [2252, 1813]

Secret can be easily found - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Secret can be easily found

Required gadgets: -

Trophy walkthrough: The trophy is easily accessible. You will find it near the burning barrel and the mattress.

Trophy 16 [2504, 1401]

Use the winch twice (the second time to avoid being crushed) - Riddler trophies on Founders Island (1-16) - Collectibles - Founders Island - Batman: Arkham Knight - Game Guide and Walkthrough
Use the winch twice (the second time to avoid being crushed)

Required gadgets: Batmobile, winch, batclaw, Batmobile remote control

Trophy walkthrough: Find the interactive hook in the Batmobile, catch it with the winch and pull out the fragment of the wall. Enter the long corridor with the cage containing the trophy. Stand on the pressure plate and catch the trophy with the batclaw. This will activate a trap and you must act quickly to avoid being crushed. Activate Batmobile remote control and pull out the wall again with the winch.

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