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Batman: Arkham City Game Guide by gamepressure.com

Batman: Arkham City Game Guide

Table of Contents

Batman trophies (16-24) | Steel Mill Batman: AC Guide

Last update: 01 February 2017

TROPHY 16

Gadgets used: Remote Electrical Charge, Batclaw

1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Start off in the main room of the Loading Bay, north of where the Trophy is - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Start off in the main room of the Loading Bay, north of where the Trophy is. Equip the Remote Electrical Charge and aim at the engine in the very middle of the room #1. Start alternating between pressing RB and the right trigger, therefore sending opposite charges and setting the big hook into motion #2.

2 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
You need to swing the hook enough for it to hit the big fan on the southern wall #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

You need to swing the hook enough for it to hit the big fan on the southern wall #1. Afterwards you can use the hook to get there. You will find the Trophy right after reaching the tunnel #2.

TROPHY 17

Gadgets used: Remote Electrical Charge

3 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Start off in the room north of the Trophy, to be precise in the area where the electric cars are #1 #2 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Start off in the room north of the Trophy, to be precise in the area where the electric cars are #1 #2.

4 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1. You need to cause it to attract the cars #2.

5 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Go down, turn south and note that moving the cars has led to unlocking the ventilation shaft entrance #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Go down, turn south and note that moving the cars has led to unlocking the ventilation shaft entrance #1. Pull out the grate and enter the shaft #2.

6 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
You need to reach the shaft exit #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

You need to reach the shaft exit #1. Go across the inactive assembly line and pick up the Trophy in the corner #2.

TROPHY 18

Gadgets used: Batclaw

7 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Examine the southern wall - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Examine the southern wall. Find the hatch which you can open with the Batclaw #1 and afterwards use it again to grab the Trophy #2.

TROPHY 19

Gadgets used: Batclaw, Remote Controlled Batarang

8 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Stat off nearby where the Trophy is hidden, searching for an interactive hatch #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Stat off nearby where the Trophy is hidden, searching for an interactive hatch #1. Use the Batclaw and open it #2.

9 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Now equip the Remote Controlled Batarang turn to the north and throw it at the balcony above you #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Now equip the Remote Controlled Batarang turn to the north and throw it at the balcony above you #1. Afterwards make the Batarang fly towards the bridge #2. Notice - if the passage is blocked, you will first need to reach the bridge (from the west) and open the gate using the Cryptographic Sequencer.

10 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Turn the Batarang left, leading it into towards the area with electrical discharges #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Turn the Batarang left, leading it into towards the area with electrical discharges #1. Fly beside the discharges to electrify the Batarang and afterwards turn it around #2, once again leading it towards the bridge. It's best to just press the left and right trigger to do it.

11 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Now you need to return with the Batarang to the area in which Batman is, so turn south #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Now you need to return with the Batarang to the area in which Batman is, so turn south #1. Now comes the hardest part, as you will have to fly the Batarang into the tunnel on the left, accessible thanks to opening the hatch #2.

12 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Be ready for a sharp turn right #1, helping yourself by slowing down the Batarang (left trigger) - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Be ready for a sharp turn right #1, helping yourself by slowing down the Batarang (left trigger). Eventually you should hit the fuse box at the end of the corridor #2.

13 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Note that the grate that has been blocking access to the Trophy is now raised #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Note that the grate that has been blocking access to the Trophy is now raised #1. Head there and collect your prize #2.

TROPHY 20

Gadgets used: Explosive Gel

14 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Get to the Boiler Room, which has been described in the Hot and Cold walkthrough - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Get to the Boiler Room, which has been described in the Hot and Cold walkthrough. Stand south of the Trophy and use the Explosive Gel to destroy the fragile wall fragment #1. Pick up the Trophy #2.

TROPHY 21

Gadgets used: Remote Electrical Charge, Batclaw, Line Launcher

15 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Start off in the main room of the Loading Bay, north-east of the Trophy - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Start off in the main room of the Loading Bay, north-east of the Trophy. Equip the Remote Electrical Charge and shoot at the engine in the very middle of the room #1. Now alternate between pressing RB and the right trigger to send opposite charges and therefore set the hook into motion #2.

16 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
You need to swing the hook enough for it to hit the big fan in the southern wall #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

You need to swing the hook enough for it to hit the big fan in the southern wall #1. Afterwards use the Grapnel Gun to get there #2.

17 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Head south and afterwards turn west, jumping into the hole #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Head south and afterwards turn west, jumping into the hole #1. Approach the ledge, equip the Line Launcher and shoot into the wall in the distance #2.

18 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
End the ride on the pressure plate #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

End the ride on the pressure plate #1. Afterwards collect the Trophy from the open cage #2.

TROPHY 22

Gadgets used: Remote Electrical Charge, Freeze Blast

19 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Start off in the room east of the Trophy, inside the room with the electrical cars to be precise #1 #2 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Start off in the room east of the Trophy, inside the room with the electrical cars to be precise #1 #2.

20 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1. You need to cause it to attract the cars #2.

21 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Afterwards go down and turn west to note that the passage leading to the collectible has been unlocked #1 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Afterwards go down and turn west to note that the passage leading to the collectible has been unlocked #1. Use the Freeze Blast to seal the pipe. Afterwards crouch and head for the Trophy #2.

TROPHY 23

Gadgets used: Remote Electrical Charge

22 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
The Trophy is found below the mine car #1 and unfortunately you cant collect it at once - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

The Trophy is found below the mine car #1 and unfortunately you can't collect it at once. Prepare the Remote Electrical Charge and shoot at the electromagnet on the left #1.

23 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Use the magnet to move the car #1, therefore unlocking access to the Trophy #2 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Use the magnet to move the car #1, therefore unlocking access to the Trophy #2.

TROPHY 24

Gadgets used: Batarang, Line Launcher

24 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Start off south of the Trophy, on the other side of the river - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Start off south of the Trophy, on the other side of the river. Locate the question mark which you can hit with the Batarang #1 #2.

25 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Note that hitting the question mark has led to the grate above him to raise - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Note that hitting the question mark has led to the grate above him to raise. Equip the Line Launcher and shoot there #1. After reaching the new ledge, turn left and pull out the ventilation shaft grate #2.

26 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide
Now you can enter the shaft #1 which will take you to where the Trophy is hidden #2 - Batman trophies (16-24) | Steel Mill - Steel Mill - Batman: Arkham City Game Guide

Now you can enter the shaft #1 which will take you to where the Trophy is hidden #2.

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