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Batman: Arkham City Game Guide by gamepressure.com

Batman: Arkham City Game Guide

Table of Contents

Batman trophies (11-18) | Amusement Mile Batman: AC Guide

Last update: 01 February 2017

TROPHY 11

Gadgets used: Explosive Gel, Batclaw, Batarang

1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Dedicate a moment to familiarize yourself with this rather complicated puzzle - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Dedicate a moment to familiarize yourself with this rather complicated puzzle. You have to turn off six interactive question marks in a short period of time. Three of them are on your current level #1 and the other three a bit higher #2.

2 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
We will start with the question marks on this level - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

We will start with the question marks on this level. Approach each of them #1 and spray Explosive Gel #2. Plant three charges that way, BUT don't detonate them just yet.

3 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Now use the Grapnel Gun to reach the roof of the nearest building and turn towards the three question marks on the upper level #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Now use the Grapnel Gun to reach the roof of the nearest building and turn towards the three question marks on the upper level #1. Once you're ready, detonate the three charges planted before #2.

4 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Now you have to QUICKLY throw three Batarang #1 by pressing the left trigger three times - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Now you have to QUICKLY throw three Batarang #1 by pressing the left trigger three times. They should automatically fly towards the upper question marks and turn them off. If you have made it in time, you can return down and collect the prize #2.

TROPHY 12

5 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
The puzzle connected with this Trophy is fairly easy - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

The puzzle connected with this Trophy is fairly easy. You have to stand on the pressure plate exactly when it changes its colour to green #1. It will cause the Trophy cage to unlock #2.

TROPHY 13

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier

6 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Land on the roof of the building west of where the Trophy is hidden #1 #2 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Land on the roof of the building west of where the Trophy is hidden #1 #2.

7 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Equip the Cryptographic Sequencer and locate the control panel behind the fence #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Equip the Cryptographic Sequencer and locate the control panel behind the fence #1. Create the password to hack it #2.

8 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Now you can access the main part of the police parking and use the newly unlocked passage #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Now you can access the main part of the police parking and use the newly unlocked passage #1. The trophy is hidden inside the little lounge #2.

TROPHY 14

Gadgets used: Remote Electrical Charge, Batclaw, Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier

9 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
The Trophy is hidden below the Krank Co - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

The Trophy is hidden below the Krank Co. Toys. Stand beside the lower edge, equip the Freeze Blast, use it to create an ice float #1 and afterwards jump onto it #2.

10 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Turn towards the Trophy #1 and start pulling yourself towards it using the grapple points #2 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Turn towards the Trophy #1 and start pulling yourself towards it using the grapple points #2.

11 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Eventually you should reach the grate with the Trophy behind it #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Eventually you should reach the grate with the Trophy behind it #1. Take out the Cryptographic Sequencer and start hacking the terminal on the right #2.

12 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Solve the mini-game by creating the password #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Solve the mini-game by creating the password #1. Wait for the grate to raise. Once again use the Batclaw on the grapple points to reach the Trophy #2.

TROPHY 15

Gadgets used: Remote Electrical Charge, Batclaw

13 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
The Trophy youre looking for is underwater #1, at the spot where you can see a green sign - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

The Trophy you're looking for is underwater #1, at the spot where you can see a green sign. Unfortunately you can't get it using the Freeze Blast, so head to the top of the nearby crane #2.

14 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Locate the cranes engine #1 and use the Electrical Charge on it - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Locate the crane's engine #1 and use the Electrical Charge on it. You need to make the hook plunge into the water #2.

15 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Once again aim at the engine, this time choosing the negative charge to make the hook come out of the water #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Once again aim at the engine, this time choosing the negative charge to make the hook come out of the water #1. Use the Batclaw to catch the Trophy #2.

TROPHY 16

Gadgets used: Cryptographic Sequencer, Explosive Gel

16 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Find the entrance to the cage adjoining the one in which the Trophy has been hidden - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Find the entrance to the cage adjoining the one in which the Trophy has been hidden. Equip the Cryptographic Sequencer and use it on the control panel #1. Solve the mini-game by creating the password #2.

17 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Get inside the cell and note that one of the wall has reduced durability #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Get inside the cell and note that one of the wall has reduced durability #1. Spray the Explosive Gel onto it, detonate it and enter the room with the Trophy #2.

TROPHY 17

Gadgets used: Explosive Gel

18 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Turn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with Explosive Gel #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Turn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with Explosive Gel #1. After a successful explosion, pick up the Trophy #2.

TROPHY 18

Gadgets used: Freeze Blast, Batclaw, Explosive Gel

19 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Search for the Trophy cage on one of the lower parts of the roof #1 and afterwards look for the three interactive question marks right beside the water #2 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Search for the Trophy cage on one of the lower parts of the roof #1 and afterwards look for the three interactive question marks right beside the water #2.

20 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Use the Freeze Blast to create an ice float beside the question marks #1 and glide there #2 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Use the Freeze Blast to create an ice float beside the question marks #1 and glide there #2.

21 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Approach each of the question marks using the grapple points (Batclaw) and spray Explosive Gel onto them #1 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Approach each of the question marks using the grapple points (Batclaw) and spray Explosive Gel onto them #1. Plant three charges that way #2, BUT don't detonate them just yet.

22 - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Return to where the Trophy is and stand on the pressure plate #1 thanks to which you will activate the question marks - Batman trophies (11-18) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Return to where the Trophy is and stand on the pressure plate #1 thanks to which you will activate the question marks. Only afterward should you detonate the previously planted charges. Pick up the Trophy #2.

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