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Batman: Arkham City Game Guide by gamepressure.com

Batman: Arkham City Game Guide

Table of Contents

Shot in the Dark - p. 2 | Side missions Batman: AC Guide

Last update: 11 May 2016

Examining the substations

1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Start off by heading to the Museum substation, in the south-west part of Arkham City #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Start off by heading to the Museum substation, in the south-west part of Arkham City #1. Land on the Museum's roof #2.

2 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Follow the games suggestion and turn on the Detective Mode - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Follow the game's suggestion and turn on the Detective Mode. You have to interact with three maintenance hatches found in the area #1, pulling out each of them by rhythmically pressing A #2. By doing so Batman will be able to determine that Deadshot was never here.

3 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Now you can head to the Industrial District substation in the south-east part of Arkham City #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Now you can head to the Industrial District substation in the south-east part of Arkham City #1. Your destination is one of the local demolished buildings #2.

4 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Be careful, as the top floor is likely to be patrolled by two guards equipped with firearms - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Be careful, as the top floor is likely to be patrolled by two guards equipped with firearms. Luckily, if only you stay careful, you will be able to silently eliminate both of them #1. Just like before, you need to search for three maintenance hatches #2 and pull out each of them. Batman won't come across any traces here either.

5 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Your next objective is reaching the Amusement Mile substation in the north-east corner of Arkham City #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Your next objective is reaching the Amusement Mile substation in the north-east corner of Arkham City #1. The building you're looking for is one of those surrounded by water #2.

6 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Just like with the second substation, you have to take into account that the area is patrolled by armed enemies #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Just like with the second substation, you have to take into account that the area is patrolled by armed enemies #1. Surprising all of them might be difficult, but you can always quickly retreat should problems occur. Afterwards start pulling out the hatches #2.

7 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Pulling out the fourth one #1 should lead to discovering that this is the substation that Deadshot has been using and finding his equipment inside #2 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Pulling out the fourth one #1 should lead to discovering that this is the substation that Deadshot has been using and finding his equipment inside #2.

8 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
In accordance with the received information, prepare the Cryptographic Sequencer and find start hacking into Deadshots PDA - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

In accordance with the received information, prepare the Cryptographic Sequencer and find start hacking into Deadshot's PDA. The password here should be HEADSHOT #2. Batman will be able to determine that Deadshot has three targets left on his list - Batman, Bruce Wayne and Jack Ryder. Rather obviously, you will have to take care of saving the last one.

Saving Jack Ryder

9 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Open the map and find the Jack Ryder Assassination Location in the Bowery, in the western part of Arkham City #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Open the map and find the Jack Ryder Assassination Location in the Bowery, in the western part of Arkham City #1. Note that a counter has started, though three minutes is enough time to reach the target. Of course you should use the Grapnel Gun to your advantage #2, maintaining high speed.

10 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Lower the altitude after getting nearby the target #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Lower the altitude after getting nearby the target #1. A cutscene should start, showing Batman saving Jack Ryder #2.

Arresting Deadshot

11 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
The game will automatically move to a new spot #1 and you will be forced to defeat Deadshot - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

The game will automatically move to a new spot #1 and you will be forced to defeat Deadshot. Don't try leaning out, as a single bullet will instantly kill Batman. Don't use any gadgets as well, as you won't need them here. Note however, that Deadshot turns 180 degrees from time to time. Wait until he turns his back on you and quickly move to the next wall #2.

12 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Afterwards you will have to repeat the same action, so wait until Deadshot turns around and move to the next cover #1 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Afterwards you will have to repeat the same action, so wait until Deadshot turns around and move to the next cover #1. Eventually enter the crate running underneath the platform on which Deadshot is standing #2.

13 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide
Stop directly below Deadshot #1 and press Y to knock out and arrest him #2 - Shot in the Dark - p. 2 | Side missions - Side missions - Batman: Arkham City Game Guide

Stop directly below Deadshot #1 and press Y to knock out and arrest him #2. It will also end the mission.

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