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Batman: Arkham Asylum Game Guide & Walkthrough by gamepressure.com

Batman: Arkham Asylum Game Guide & Walkthrough

Table of Contents

Appendix - Challenge Mode BAA Guide

Last update: 11 May 2016

Introduction

I would strongly recommend that you start completing challenges after you've successfully finished the story mode. The main reason is that you'll have all the upgrades in your disposal. Having all the combo upgrades will make combat challenges easier and having all the gadget upgrades will be required to complete some of the predator challenges.

HINTS - COMBAT CHALLENGES

In my opinion combat challenges are more difficult than predator challenges. Assuming you'll want something more than a bronze medal you'll have to perform flawless counterattacks and score good combos. It will also be important to do a lot of jumps and cape attacks against armed opponents which you'll encounter mostly during the final rounds of each challenge. As I've already mentioned, having all the combat upgrades may come in handy, especially since you'll be allowed to choose unblockable special attacks. Don't forget that you'll have to be flexible in order to score good results. Don't repeat the same attack countless times, but instead constantly try different things. Here's the list of the biggest problems you'll be facing in this mode:

1) Inmates armed with knives and stun guns - The key to success here is to perform QUICK jumps and/or cape attacks. Don't forget that if you take too long you'll end the current chain and lose a chance for a good result.

2) Inmates using firearms - You won't encounter armed opponents right away, however some of the arenas will feature gun lockers and obviously you'll have to prevent enemies from using them. If someone was successful focus on stopping other inmates from picking up the weapon from the ground.

3) Mutants - The main issue here is that you'll have to keep scoring hits to maintain a good chain. I would recommend leaving the mutants for later. Notice that you can hit an injured mutant more than ten times. The alternative is to hop on the beast's back and to attack the inmates, however it may be difficult to sustain a combo after you've landed on the ground.

4) Time limit and death - Some of the arenas will require you to defeat all the opponents within a given time limit. This means you won't be allowed to choose slow attacks, even if they're usually effective. It'll also be important to start attacking the inmates as soon as possible. This is very important in the Extreme versions of the challenges, because you'll have even less time to prevail. As for dying, you must prevent Batman from losing all health points. If you die you'll have to restart the entire challenge. The ideal situation is that you don't allow the inmates to hit you at all, because each hit stops you from scoring a lot of points.

HINTS - PREDATOR CHALLENGES

You shouldn't have any major problems with the first four challenges. It's the Extreme versions you should be worried about, especially since much like in one of the stages in the singleplayer campaign you won't be allowed to use gargoyles. Thankfully each map will feature other ledges you'll be allowed to use to plan your attacks, including bookcases and guard posts. Don't forget that you can also move around freely using ventilation shafts and tunnels located beneath the floor panels. Instead of scoring points you'll be receiving medals in all predator challenges. Each medal is tied to one action. Ignore the time limit seen on the screen unless you want to send your best time to the leaderboards. Don't forget that it's always crucial to scout the entire area, so you'll know where to surprise enemy units and where to escape in case something goes wrong. There are two types of problems you'll be facing here:

1) Required items and upgrades - Many of the challenges will require you to use certain gadgets you'll unlock during the course of the story mode. The same goes with certain upgrades. For example you may be forced to upgrade your Batarangs or the Cryptographic Sequencer.

2) Traps - All the gargoyles in the extreme challenges have sensors and they will explode after a second or two after you've landed on them. As a result you'll have to remember about avoiding them and use other objects from the environment.

Lists of all challenges

CHALLENGES - COMBAT

CHALLENGE

GOLD

SILVER

BRONZE

Intensive Treatment

18000 points

12000 points

6000 points

Sewer Bat

18000 points

12000 points

6000 points

Shock and Awe

30000 points

20000 points

10000 points

Rumble in the Jungle

30000 points

20000 points

10000 points

Intensive Treatment (Extreme)

30000 points

20000 points

10000 points

Sewer Bat (Extreme)

50000 points

30000 points

10000 points

Shock and Awe (Extreme)

30000 points

20000 points

10000 points

Rumble in the Jungle (Extreme)

50000 points

40000 points

30000 points

CHALLENGES - STEALTH

CHALLENGE

REQUIREMENTS

Silent Knight

1) Silence is Golden - Sneak up on a guard from behind and perform a silent takedown.

2) Blast Zone - Blow up a breakable wall so that the explosion will stun an opponent standing nearby. The right wall for this assignment can be found in one of the corners of the room.

3) Mind Your Head - Use a Batarang to stun an opponent and drop down to finish him off with a takedown. It would be a good idea to purchase an upgrade which extends the amount of time an opponent needs to come back to his senses.

Record Breaker

1) Fall Guy - Grab an opponent using the Batclaw or the Ultra Batclaw and then throw him off the balcony. Obviously you'll have to attack one of the guards patrolling the metal platforms. Notice that you can't use this gadget while hiding on a gargoyle.

2) Over the Ledge - Grab an opponent while hanging on a ledge. Just as before you must target one of the inmates from the upper balconies.

3) Round the Bend - Take cover behind an object and perform a takedown once an enemy is nearby. This will work on a ground level.

Survival Tactics

1) Smash Landing - Perform a takedown by landing on your opponent through a glass roof. I would strongly recommend that you wait until there's one or two inmates left. Otherwise you may have problems returning to safety after the takedown.

2) Hang Time - Use an Inverted Takedown ability to eliminate one of the inmates.

3) Break Your Fall - Drop directly on an opponent to knock him unconscious. It would be a good idea to try this challenge right away, because you'll be exposed to enemy attacks if you land in a bad spot.

Invisible Predator

1) Watch Your Step - Use an Explosive Gel on the floor and wait for the device to explode. The charge must be triggered automatically, so as a result having an Auto Proximity Detonation upgrade is mandatory.

2) Crowd Control - Stun three guards at the same time by blowing up a single element of the environment. Make sure to wait until they stop near the trap before setting off the charge.

3) Grate Moves - Raise one of the floor panels and take cover inside the tunnel. Wait for one of the inmates to show up, exit the vents when he's nearby and eliminate him quickly.

Silent Knight (Extreme)

1) Three for Three - Blow up three breakable walls at the same time, knocking out three guards (one for each wall). I would recommend that you focus on completing this objective when you start the challenge, so you won't mess up any of the guard's routes.

2) Break Through - Use the Line Launcher to break through a glass wall and kick an opponent standing on the other side.

3) Aerial Assault - Perform a Glide Kick and then a takedown to finish off an opponent. Don't forget that all the gargoyles are in fact traps, so you'll have to look for a different place to start gliding.

Record Breaker (Extreme)

1) Chain Reaction - Eliminate two enemies in a row using the Line Launcher. Obviously you'll have to wait for them to form a line before using your gadget.

2) Three in a Row - Stun three opponents with a single Batarang. The requirement is that you use the Remote Control Batarang upgrade. For best effects wait for the inmates to stand close to each other.

3) Sonic Boom - Use the Sonic Shock Batarang ability to knock out at least one opponent. This is an extremely easy challenge, especially since you've probably used this upgrade many times in the past.

Survival Tactics (Extreme)

1) The Magic Number - This is going to be an easy task. Make sure that you've purchased the Triple Batarang ability. Remain on the upper platform, wait for enemies to stand close to each other and target all of them. The best moment to complete this challenge is after you've taken care of the first inmate and when his colleagues are going to inspect his body.

2) Kick Off - Use the Line Launcher to knock the opponent off the platform and then perform a takedown on him. Make sure to be standing relatively close, so you won't arrive when it's already too late.

3) Hit and Run - All you have to do is to punch an opponent with a standard move. I would recommend performing an entire 3-hit combo to stun him for a longer period of time. This will give you a chance to escape.

Invisible Predator (Extreme)

1) Two for the Price of One - Use the Ultra Batclaw to rip off a section of the floor while two inmates are standing on it. You'll have to be very patient and avoid raising any alarms. Check the eastern side of the room to find the object needed to fulfill this challenge.

2) Shock Tactics - Appear out of nowhere to scare a terrified opponent. There are many ways for you to complete this assignment. You can start following one of the inmates and wait for him to turn around or you can take cover behind the corner and wait for him to show up. Either way make sure he's scared prior to meeting Batman face to face.

3) Tug of War - Use the Ultra Batclaw to grab three enemies at the same time and pull them towards Batman.

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