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Assassin's Creed: Revelations Game Guide & Walkthrough by gamepressure.com

Assassin's Creed: Revelations Game Guide & Walkthrough

Table of Contents

Memory 1 | Sequence 7 - Underworld AC: Revelations Guide

Last update: 11 May 2016

Memory 1 - The Hidden City

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After leaving the deck, run straight ahead up the hill - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

After leaving the deck, run straight ahead up the hill. The path will lead you to the underground city.

Inside the city, jump to the very bottom and head to the exclamation mark on the map - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

Inside the city, jump to the very bottom and head to the exclamation mark on the map. During your walk you have to avoid all red spots.

When you get to the indicated place, go up the floor - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

When you get to the indicated place, go up the floor. Walk around the high stone construction and look for a wooden wall. Climb up and continue your walk to the tower's top.

This way you'll reach the point, where you will be able to fill the map of this area (LS) - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

This way you'll reach the point, where you will be able to fill the map of this area (LS). Do it and then safely jump down.

In the green zone which appears now, you have to use the Eagle Sense to find your target - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

In the green zone which appears now, you have to use the Eagle Sense to find your target. She can be found near the bank and the doctor.

Point your sight at the spy and walk towards her - Memory 1 - Sequence 7 - Underworld - Assassins Creed: Revelations - Game Guide and Walkthrough

Point your sight at the spy and walk towards her. As soon as the woman sees you, she'll start to flee. Follow her and you'll end the memory.

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