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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 2 | The Black Gorges and the Jungle Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

1 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
Downstairs, you will be attacked by some cave crawlers #1 but they are very easy - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

Downstairs, you will be attacked by some cave crawlers #1 but they are very easy. Open the gate #2 and attack enemies located there.

2 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
Go south-east #1 and kill all monsters that you will meet on your way - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

Go south-east #1 and kill all monsters that you will meet on your way. Soon, you will have to turn north-west #2. Examine this area by moving clockwise. Search for some treasures here and kill every enemy.

3 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
In the last chamber #1 you will be attacked by a shadowbeast #2 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

In the last chamber #1 you will be attacked by a shadowbeast #2. If you hadn't fight with Jaba before then this type of beast will be new for you. Slow his moves with some spells and try to dodge his charge.

4 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
After the fight, you can go to stairs #1 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

After the fight, you can go to stairs #1. When you will be outside(M10, 4) you should see that you are near the stone bridge. Cross it #2 and you will be able to go to the northern part of the jungle (M10, 5).

5 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
Go north-east (M10, 6) and eliminate all scavengers #1 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

Go north-east (M10, 6) and eliminate all scavengers #1. You will see some friendly mages near the cliff (M10, 7) so speak with them to start a side quest. Now go north #2 and explore the new area.

6 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
You have to get to the main road leading north #1 but it will be guarded by some undeads (M10, 8) connected with one side quest - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

You have to get to the main road leading north #1 but it will be guarded by some undeads (M10, 8) connected with one side quest. First of all kill fire mages, then paladins. After the fight, go north (M10, 9). Beware, because beside well knows enemies, you will meet a new wasp type #2. Dodge their strong attacks.

7 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
If you are not sure that you are going good, look at warning signs #1 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

If you are not sure that you are going good, look at warning signs #1. Soon, you will have to eliminate few shadowbeasts so stay focused. Your task is to get into the temple located in the northern part of the jungle. The problem is that it is guarded by a huge troll #2 (M10, 10).

8 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
I advise you to use some defensive elixirs and prepare some strongest spells - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

I advise you to use some defensive elixirs and prepare some strongest spells. This will be the most difficult fight. Troll should be attacked from the distance #1 because he is not be able to do the charge. If you want to fight with him in close combat, then use only a very quick attacks. Run away when you will see that he is going to use his strongest hit #2.

9 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
This fight will be quite long - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

This fight will be quite long. After troll will be dead, try to find a refugee camp (M10, 11) and but few important things. When you will ready go to the temple #1. Cross the bridge and enter the building #2 (M10, 12)(M11A, 1).

10 - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide
Go straight ahead until you will meet a man named Dantero #1 (M11A, 2) - Quests - p. 2 | The Black Gorges and the Jungle Main Quests - The Black Gorges and the Jungle - Arcania: Gothic 4 Game Guide

Go straight ahead until you will meet a man named Dantero #1 (M11A, 2). You won't be able to fight with him now. During your conversation #2 he will inform you that you need to work together.

Now, you will have to decide: right or the left path. Both of them will offer you other traps but in both cases the distance is the same. When you will choose the left corridor then you will have to avoid fireballs. As a matter of fact the quest The Path of Fire will be activated. The second option is acid and the quest The Path of Decay.

Rewards: The Path of Fire or The Path of Decay, 700 EXP, 500 EXP for speaking with Dantero, 137 EXP for each fire lizard, 191EXP for each obsidian golem, 116 EXP for each obsidian skeleton, 137 EXP for each ancient scavenger, 62 EXP for each wild scavenger, 35 EXP for each cave crawler, 162 for each shadowbeast, 149 EXP for each undead, 77 for Bron, 589 for fire mages, 1200 for troll.

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