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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 5 | Marshlands Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

1 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now go north-east and prepare for the first boss (M7C, 5) because in the next chamber you will have to fight with Hakaar, the right hand of Iar-Bael #1 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now go north-east and prepare for the first boss (M7C, 5) because in the next chamber you will have to fight with Hakaar, the right hand of Iar-Bael #1. Leave him for the end and try to stay in the narrow corridor (you have more enemies in the next room) #2.

2 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Choose the passage leading east and kill another enemies - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Choose the passage leading east and kill another enemies. Soon you will have to jump down to the lower level (M7C, 6) #1. watch for the skeletons sitting on the thrones - one of them is an undead priest #2. After the battle look for some chests.

3 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Ignore the west gate - you cannot open it now - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Ignore the west gate - you cannot open it now. Go east #1 (M7C, 7). You will get close to the chamber with two stone golems (M7C, 8). It is good to kill one of them from the distance #2. In other way, you will have to fight with two golems at once.

4 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Kill all monsters - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Kill all monsters. You can choose two path to get to your destination (M7C, 9) - you can go north-west #1 or north-east #2.

5 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
If you have decided to go west then you will have to fight with some priests and new stone golem #1 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

If you have decided to go west then you will have to fight with some priests and new stone golem #1. But if you have decided to go east then you will have to fight only with some skeletons #2.

6 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
You have to reach a big oval room #1 (M7C, 10), where you will have to eliminate many skeletons - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

You have to reach a big oval room #1 (M7C, 10), where you will have to eliminate many skeletons. Moreover, you will have to deal with Okoor, the left hand of Iar-Bael #2. Note that this boss is an archer - attack him with your close combat weapon.

7 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now go north #1 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now go north #1. You will have to kill last group of enemies here (warriors and priests). After the battle examine the chest located in the north #2 (M7C, 11) and you will find an ancient key.

8 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now you can return to the chamber with closed gate #1 (M7C, 12) - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now you can return to the chamber with closed gate #1 (M7C, 12). Open the passage and go west. In the next room get close to the altar and take all statue parts #2 (M7C, 13).

9 - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now go north-west until you will be able to jump down #1 (M7C, 14) - Quests - p. 5 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now go north-west until you will be able to jump down #1 (M7C, 14). Return to the entrance (M7C, 1). Now you have to search another stone blocks #2 and as a matter of fact, soon you will be able to exit. Speak with Zyra.

Rewards: 1000 EXP, 800 EXP for giving statue parts to Zyra, 35 EXP for each Bloodfly, 62 EXP for each lake wasp, 98 EXP for each marsh wasp, 126 EXP for each snapper, 106 EXP for each temple guardian, 106 EXP for each stone golem, 500 EXP for Hakaar, 500 EXP for Okoor.

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