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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 2 | Prologue Arcania: Gothic 4 Guide

Last update: 11 May 2016

Melgan's Tomb

1 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
Quest giver: Knut [Feshyr] - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

Quest giver: Knut [Feshyr]

Description: During this quest it is good to do another - The Molerat Hunt. When you will exit the village, go north and then turn north-east #1. Eliminate all molerats #2 (M1, 4) what should be very easy.

2 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
You have to get to the caves #1 (M1, 6) - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

You have to get to the caves #1 (M1, 6). Jump down and climb #2. As a matter of fact you will get to the entrance.

3 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
Here, you will find some sick molerats #1 and it is very important not to let them to bite you - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

Here, you will find some sick molerats #1 and it is very important not to let them to bite you. One of you enemy is located near the exit - you do not have to go there. The most important thing is to get to the tomb #2.

4 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
Get close to it and take the Melgans Dagger #1 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

Get close to it and take the Melgan's Dagger #1. Open nearby chest and take round wooden shield. Return to village. Gromar should be standing near one hut #2 (M1, 7). Speak with him and give him the dagger. You will be given a second trial. Talk to Halwen, Orruk and Knut and try to learn who had told Gromar about your relationship.

Reward: A Smuggler in the Forest, 300 EXP, 28 for each molerat.

A Smuggler in the Forest

5 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
Quest giver: Gromar [Feshyr] - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

Quest giver: Gromar [Feshyr]

Description: The gate is located in the western part of the village #1 (M1, 8). Speak with Ivy and go west and soon you will find Diego #2 (M1, 9).

6 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
You can speak with him or fight without any beginning #1 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

You can speak with him or fight without any beginning #1. During this fight you must watch out for his stronger attack (a green color will appear). It is good to run away from him and attack after he will miss you. The fight will be over, when your opponent will has his health low. He will promise that he will leave this island after the test - you will have to kill some goblins #2.

7 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
Go north-east and use the road leading to the shore #1 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

Go north-east and use the road leading to the shore #1. When you will be there (M1, 10) you will have to kill two goblins #2. Good idea is to attack the weaker goblin first. When he will be dead, you take care of the strongest one. Remember to use your shield to parry opponents hits.

8 - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide
After the battle, search all dead bodies - Quests - p. 2 | Prologue - Prologue - Arcania: Gothic 4 Game Guide

After the battle, search all dead bodies. Take two goblins cudgels and remember that the strongest goblin has a special rune of four winds #1. Moreover, you will find a chest there and some turtles (delicate meat). Return to Diego #2 (M1, 11). You can ask him about the ship and king Rhobar III. After the conversation, you will get an old cudgel.

Rewards: What, No Bow?, old cudgel, 75 EXP, 125 EXP for defeating Diego, 31 for defeating weaker goblin, 50 for defeating strongest goblin.

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