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Anno 2070 Game Guide by gamepressure.com

Anno 2070 Game Guide

Table of Contents

Power Games Anno 2070 Guide

Last update: 11 May 2016

This mission is a supplement to the training from the Architect of the Future - Power Games - Single Missions - Anno 2070 - Game Guide and Walkthrough

This mission is a supplement to the training from the Architect of the Future. Using experiences from the said scenario, we need to upgrade both Ecos and Tycoons to the 4th tier, and additionally get S.A.A.T. Researchers. Adding the fact that we have to gather a million credits (which isn't a trifle!) and defeat four opponents, it turns out that we have quite a lot of hours of an uneasy struggle ahead of us. Apart from the known ANNO 2070 mechanisms, we also need to remember about a few other factors:

* Manufacturing Weapons will give us access to weak, but inexpensive units - a fast investment into a fleet may become very helpful.

* Before taking care of other mission objectives, try to get rid of at least two opponents - which doesn't mean that we have to stop expanding. It's simply safer to transport goods between islands if our ships aren't exposed to enemy fire.

* If our Commando Ship or trimaran is destroyed, we can buy a new one in our Ark.

* Acquiring such high amount of credits won't do without a full-blown industry. There isn't much point in selling Building Modules, Tools, or Fish - instead, concentrate on supplies that are most difficult to obtain (Jewelry, Fuel Elements, Luxury Meal, Heavy Weapons)

The mission is much longer and more difficult than the Architect of the Future, so also remember to save frequently - and in different save slots.

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