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Alpha Protocol: The Espionage RPG Game Guide & Walkthrough by gamepressure.com

Alpha Protocol: The Espionage RPG Game Guide & Walkthrough

Table of Contents

Walkthrough - Moscow - Intercept Surkov at US Embassy | Moscow Alpha Protocol Guide

Last update: 11 May 2016

INTRODUCTION:

You can buy additional Intel for this mission (use the computer in the hideout and choose Clearinghouse). The available options are:

- Additional Intel on the G22 organization.

- Additional Intel on Surkov.

- Map of the embassy with marked security systems. It's a very interesting option, but you will have access to it only if you work with Albatross (G22).

- A sniper rifle placed around the embassy's main entrance. It's not all that useful, but will surely help you in eliminating enemies at the end of the mission. You have to work with G22 in this case too, or else this option won't be available.

Equip yourself with heavy weapons and lots of grenades or mines for this mission, as you won't be able to avoid many fights. Also equip a good armour, as one of the goals will require you to defend form oncoming waves of enemies.

MAPS:

1 - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough
2 - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough
CHOOSING A HANDLER - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

CHOOSING A HANDLER:

Before beginning, you will have to choose an ally who will become your handler (together with Min Tang) for the duration of this mission - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Before beginning, you will have to choose an ally who will become your handler (together with Min Tang) for the duration of this mission. If you won't accept Albatross' proposition, you will automatically team up with SIE and VCI forces. If, on the other hand, you do accept his offer, the G22 forces will be on your side. After getting close to the embassy, you will have s short conversation with your handler of choice, which won't play a major role in both cases (you can gain or lose some points depending on the behaviour style).

GETTING INSIDE THE EMBASSY:

You can get inside the American embassy in two basic ways - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

You can get inside the American embassy in two basic ways. The first requires you to talk with the guard standing by the main entrance (M8A, 1). You will get inside regardless on the chosen style and you can also give your real identity. The only exception is attacking the guard. I definitely don't recommend this option, as you will fall in disfavour with other characters, lose rep points with Mina Tang and weaken the embassy's defence.

If you don't want to talk with the guard, head to the ladder located on the right side (M8A, 2) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

If you don't want to talk with the guard, head to the ladder located on the right side (M8A, 2). After getting onto the roof, you will have to avoid a single guard. You don't need to kill or knock him out, just wait for him to go in the other direction; use the covers to avoid being detected. Ultimately you have to get to the locked door (M8A, 3) and break inside by solving a mini-game or using en EMP charge.

GETTING TO THE ELEVATOR:

Regardless of your method of getting into the embassy, you have to get close to the main room (M8A, 4) and you will be a witness to an attack - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Regardless of your method of getting into the embassy, you have to get close to the main room (M8A, 4) and you will be a witness to an attack. If you teamed up with Albatross, VCI forces will be the attackers and if you're in the same team with SIE, G22 soldiers will attack. It's worth having the embassy's employees on your side, as they will keep the enemies busy (otherwise you'd have to attack all of them yourself).

You can eliminate the enemy soldiers gradually, but it's not completely necessary - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

You can eliminate the enemy soldiers gradually, but it's not completely necessary. If you want to avoid fighting, stay at the top balcony. Note that on your way you can break into a room with a computer containing information on SIE (M8A, 1) and the Infrared Flashbulb (armour upgrade) (M8A, 1). Ultimately you have to get to the eastern corridors. If you chose the only possible passage on the ground floor, you will need to defeat some enemies (M8A, 5). If, on the other hand, you stay on the upper floor you will have to avoid a security camera, but will be able to jump down behind the enemies' backs (M8A, 6). Regardless of the chosen path, you have to reach the elevator (M8A, 7), get inside and use the panel.

FINDING SURKOV:

The exploration of the first floor will begin with the elevator (M8B, 1) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

The exploration of the first floor will begin with the elevator (M8B, 1). Get out and turn left, jumping over a nearby hole (M8B, 2). You will bump into the first enemies behind the corner and unfortunately avoiding them is pretty much impossible. Attack the enemies from a distance, using the available covers to your advantage. Look out for the grenades, which you of course have to dodge.

There are two paths leading to Surkov - south (M8B, 3) and west (M8B, 4) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

There are two paths leading to Surkov - south (M8B, 3) and west (M8B, 4). In both cases you will of course come across more enemies, including your first contact with an automatic machine gun. Always destroy them first and don't let the enemies surprise you. You don't have to kill all the enemy soldiers or race with time. Approach the place where Surkov is hiding (M8B, 5) and a conversation will start. Regardless of the chosen behaviour style, you will get further directives from him.

GETTING TO THE UPPER FLOOR:

Your next task will be to switch off the building's defence systems, however for now you have to focus on getting to the second floor - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Your next task will be to switch off the building's defence systems, however for now you have to focus on getting to the second floor. Have a look around the area and you will find a computer with information on Grigori (M8B, 1). Once you think you're ready, use one of the two available doors to the newly accessible guards room (M8B, 6). Switch off the alarm (it's optional), pick up the ammo and then go up the ladder (M8B, 7).

SIDE MISSION - HACK INTO SURKOV'S COMPUTER:

This time you will begin beside one of the security cameras (M8C, 1), so keep cautious not to start an alarm - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

This time you will begin beside one of the security cameras (M8C, 1), so keep cautious not to start an alarm. Head towards the next corridor, which will be guarded by at least a couple enemies. Sneaking will once more be quite difficult, so it would be best to attack them from a distance and not let them get close. Wait for more enemies to appear, it can take some time. After getting rid of them, hack into one of the computers (M8C, 2), which will allow you to gain more info on Surkov.

GETTING TO THE SECURITY CONTROL PANEL:

Head forward and use the room on the left once you reach a barricaded passage - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Head forward and use the room on the left once you reach a barricaded passage. I'd suggest staying low while nearby the big hole in the wall (screen) (M8C, 3), as there's probably a big group of mercenaries in the next room. You should also look out for a stationary machine gun located in that room. Head to the northern room and once then, hack into the computer in the upper left corner (M8C, 4).

RETURNING TO THE GROUND FLOOR:

Now you can head towards the newly unlocked northern corridor (M8C, 5) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Now you can head towards the newly unlocked northern corridor (M8C, 5). Note that new enemies have appeared in the area, so be ready that you will need to fight. I'd suggest going through the side rooms frequently, as there are machine gun posts placed in the main corridors. Don't hesitate from hacking into a computer (M8C, 1) on your way to gain new info on Scarlet.

There are two paths leading to the target - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

There are two paths leading to the target. I'd suggest picking the southern passage (M8C, 6). Here you will have to avoid a camera, but after going into the previously inaccessible left room (screen) you will find SMG Recoil Dampener (SMG upgrade) (M8C, 1). Additionally you will be able to avoid the enemies, as you have to use the demolished staircase either way, because of the broken elevators. (M8C, 8). If you choose the main corridor (M8C, 7), you will to deal with some enemies and two stationary machine guns.

Use the staircase and go down, getting to the first floor (M8B, 8), and then to the ground level (M8A, 6) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Use the staircase and go down, getting to the first floor (M8B, 8), and then to the ground level (M8A, 6). On your way you will of course have to make some jumps. Now you need to return to the starting point. Before you get there, ready some serious firepower and grenades, as a quite hard fight awaits you. You can choose if you want to defend on the ground floor (M8A, 1) or rather use the sniper rifle on the roof fragment (M8A, 11). The second option will be of course available only if you've bought the sniper rifle during the mission preparations.

PROTECTING SURKOV:

The last part of this mission requires you to protect Surkov, who will try to defend himself and will be hiding behind a cover opposite to the embassy (M8A, 8) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

The last part of this mission requires you to protect Surkov, who will try to defend himself and will be hiding behind a cover opposite to the embassy (M8A, 8). The enemies will keep incoming from three different sides (M8A, 9), at the beginning mainly from the north and west and later on also from the south (the garage's door will open). Generally you have to keep them from getting too close, as then they will throw a grenade, which can immediately kill Surkov. You yourself should use grenades to eliminate larder groups of.

Additionally you have to look out for a sniper who can appear on the roof of the western building (M8A, 10) - Walkthrough - Moscow - Intercept Surkov at US Embassy - Walkthrough - Moscow - Alpha Protocol: The Espionage RPG - Game Guide and Walkthrough

Additionally you have to look out for a sniper who can appear on the roof of the western building (M8A, 10). You should probably get rid of him as fast as possible. Don't shoot the other embassy employees; luckily you also don't need to protect them, as only Surkov has to survive. Completing this mission will initiate a conversation with Surkov and regardless of the style you choose he will offer his help, which will add a new mission to the list - Contact Surkov at Moscow Office.

After getting back to the hideout, don't forget to take a look at the text messages. You should have received e-mails from:

- the person to whom you've send info on the Halbech organization

- Sean Darcy (informing that he's looking for you)

- the person with whom you worked with at the embassy

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