Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Aliens: Colonial Marines Game Guide by gamepressure.com

Aliens: Colonial Marines Game Guide

Table of Contents

Get to the FTL ship and stop it from launching (part 3) | Mission 10: Derelict Reclaimed A: CM Guide

Last update: 11 May 2016

Make your way towards the entrance to the above building - Get to the FTL ship and stop it from launching (part 3) - Mission 10: Derelict Reclaimed - Aliens: Colonial Marines - Game Guide and Walkthrough

Make your way towards the entrance to the above building. Keep your eyes open, because the place will soon be overrun by Xenomorphs, Lurkers among them. When all of them are dead, head for the exit.

The next part or the mission will have you run through an area full of containers - Get to the FTL ship and stop it from launching (part 3) - Mission 10: Derelict Reclaimed - Aliens: Colonial Marines - Game Guide and Walkthrough

The next part or the mission will have you run through an area full of containers. As you may be guessing, the aliens won't give you a break, so be on you guard, don't let them get too close and kill the elite ones as fast as you can. Watch your back; not every Xeno will show up in front of you.

When you pass the last container, you'll reach an area which is also full of Weyland-Yutani mercenaries - Get to the FTL ship and stop it from launching (part 3) - Mission 10: Derelict Reclaimed - Aliens: Colonial Marines - Game Guide and Walkthrough

When you pass the last container, you'll reach an area which is also full of Weyland-Yutani mercenaries. Most of them are busy with the evacuation, though you shouldn't ignore them; some of them may still turn against you.

Take the above pathway towards the ship outlined in the distance - Get to the FTL ship and stop it from launching (part 3) - Mission 10: Derelict Reclaimed - Aliens: Colonial Marines - Game Guide and Walkthrough

Take the above pathway towards the ship outlined in the distance. Clear your way of mercenaries (the grenade launcher should be helpful) and aliens.

When the ship flies away prematurely, focus only on getting to the dropship piloted by Reid; this will end the mission - Get to the FTL ship and stop it from launching (part 3) - Mission 10: Derelict Reclaimed - Aliens: Colonial Marines - Game Guide and Walkthrough

When the ship flies away prematurely, focus only on getting to the dropship piloted by Reid; this will end the mission.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the SEGA or Gearbox Software. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.