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Age of Wonders III Game Guide & Walkthrough by gamepressure.com

Age of Wonders III Game Guide & Walkthrough

Table of Contents

Human | Races and units AoW III Guide

Last update: 11 May 2016

Humans are a mixture of all races, and they also have the skills of all, which makes them mediocre, which does not mean they are weak. The main attribute of all human units is the Mariner, thanks to which the armies do not suffer penalties (-4 to physical attack) while boarding boats. Humans are best on Fertile plains.

Name

Recruitment cost (gold)

Health points

Movement points

Defense

Resistance to magic

Builder

60

60

28

8

8

Settler

150

60

28

8

8

Archer

70

32

28

9

8

Civic Guard

40

35

28

9

8

Halberdier

50

40

28

10

8

Longswordsman

50

40

28

10

8

Cavalry

90

50

36

12

9

Priest

60 (+ 20 mana)

36

28

9

11

Knight

160 (+ 10 mana)

70

36

13

11

Human units cannot be characterized by any outstanding skills however, they are good for each type of tasks. What is noteworthy, is the Priest unit, whose Bestow Iron Heart skills allows it to regenerate 15 HP and reinforce, by 1 point, both Defense and Resistance. The best unit is the Knight whose defense is very good (reinforced, additionally by 2 points, during non-flanking attacks- the Shield skill) and the physical attack (16). Additionally, both of the abovementioned units have the Devout skill, which deals additional 3 points of damage with the Heretic units. Your army is going to consist of the weaker units, which is why you should ensure yourself with each type of units. What is going to be useful here are the archers and the cheaper Cavalry as well as Longswordsman units

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